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Hyunjun Lim

5 accepted papers

2024

CLOi-Mapper: Consistent, Lightweight, Robust, and Incremental Mapper With Embedded Systems for Commercial Robot Services

RA-L 2024

In commercial autonomous service robots with several form factors, simultaneous localization and mapping (SLAM) is an essential technology for providing proper services such as cleaning and guidance. Such robots require SLAM algorithms suitable for specific applications and environments. Hence, seve

Cited by 3SourceScholar
2023

Enhancing Robustness of Line Tracking Through Semi-Dense Epipolar Search in Line-Based SLAM

IROS 2023poster

Line information from urban structures can be exploited as an additional geometrical feature to achieve robust vision-based simultaneous localization and mapping (SLAM) systems in textureless scenes. Sometimes, however, conventional line tracking methods fail to track caused by image blur or occlusi…

Cited by 1SourceScholar
2022

Struct-MDC: Mesh-Refined Unsupervised Depth Completion Leveraging Structural Regularities From Visual SLAM

RA-L 2022

Feature-based visual simultaneous localization and mapping (SLAM) methods only estimate the depth of extracted features, generating a sparse depth map. To solve this sparsity problem, depth completion tasks that estimate a dense depth from a sparse depth have gained significant importance in robotic

Cited by 15SourcecodeScholar
2022

UV-SLAM: Unconstrained Line-Based SLAM Using Vanishing Points for Structural Mapping

RA-L 2022

In feature-based simultaneous localization and mapping (SLAM), line features complement the sparsity of point features, making it possible to map the surrounding environment structure. Existing approaches utilizing line features have primarily employed a measurement model that uses line re-projectio

Cited by 105SourcecodeScholar
2021

Avoiding Degeneracy for Monocular Visual SLAM with Point and Line Features

ICRA 2021poster

In this paper, a degeneracy avoidance method for a point and line based visual SLAM algorithm is proposed. Visual SLAM predominantly uses point features. However, point features lack robustness in low texture and illuminance variant environments. Therefore, line features are used to compensate the w…

Cited by 52SourceScholar