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Jakub Kowalski

3 accepted papers

2026

Regular Games -- an Automata-Based General Game Playing Language

AAAI 2026technical

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a low-level language that defines the rules by a finite automaton.

Cited by 0SourcePDFScholar
2024

Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)

AAAI 2024technical

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of self-play; only the value network is used, and attention laye…

Cited by 0SourcePDFScholar
2022

Split Moves for Monte-Carlo Tree Search

AAAI 2022technical

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a sequence of simpler / lower level moves is called splitting. S…