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Jing Wen

4 accepted papers

2025

LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh

ICLR 2025poster

Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises two main challenges: First, unlike iterative gradient-based ad…

Cited by 0SourcePDFScholar
2025

NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses

NeurIPS 2025poster

We tackle the task of recovering an animatable 3D human avatar from a single or a sparse set of images. For this task, beyond a set of images, many prior state-of-the-art methods use accurate “ground-truth” camera poses and human poses as input to guide reconstruction at test-time. We show that pose…

Cited by 0SourceScholar
2024

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh

CVPR 2024poster

We introduce GoMAvatar a novel approach for real-time memory-efficient high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints while seamlessly integrati…

Cited by 34SourcePDFScholar
2021

Track, Check, Repeat: An EM Approach to Unsupervised Tracking

CVPR 2021poster

We propose an unsupervised method for detecting and tracking moving objects in 3D, in unlabelled RGB-D videos. The method begins with classic handcrafted techniques for segmenting objects using motion cues: we estimate optical flow and camera motion, and conservatively segment regions that appear to…

Cited by 9PDFScholar