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Keisuke Nonaka

11 accepted papers

2025

Lossless Phase Conversion Method for Object Wave-based Hologram Compression

ICASSP 2025accepted

An object wave is a suitable intermediate representation format for transmitting holographic application data because it is compatible with various playback devices. However, compressing the phase component of the object wave presents challenges due to its unique signal characteristics, i.e., period…

Cited by 0SourceScholar
2025

No-Reference Point Cloud Quality Assessment Based on Graph Signal Variation

ICASSP 2025accepted

In real-time applications utilizing point clouds, no-reference point cloud quality assessment (NR-PCQA) methods are essential to improve the accuracy of downstream tasks. For example, in point cloud denoising, NR-PCQA results can be benchmarks for determining the optimal parameters when reference da…

Cited by 0SourceScholar
2024

Fast Graph-Based Denoising For Point Cloud Color Information

ICASSP 2024accepted

Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision d…

Cited by 0SourceScholar
2024

SCP: Spherical-Coordinate-Based Learned Point Cloud Compression

AAAI 2024technical

In recent years, the task of learned point cloud compression has gained prominence. An important type of point cloud, LiDAR point cloud, is generated by spinning LiDAR on vehicles. This process results in numerous circular shapes and azimuthal angle invariance features within the point clouds. Howev…

2023

Graph Wavelet-Based Point Cloud Geometric Denoising with Surface-Consistent Non-Negative Kernel Regression

ICASSP 2023accepted

Point cloud applications suffer from geometric noise caused by measurement errors induced by the point cloud acquisition system. We propose a novel graph construction method, surface-consistent non-negative kernel regression (SC-NNK), that can achieve more accurate denoising of geometry information…

Cited by 0SourceScholar
2023

Graph-Based Point Cloud Color Denoising with 3-Dimensional Patch-Based Similarity

ICASSP 2023accepted

Point clouds are utilized in many 3-D applications such as cross-reality (XR) and realistic 3-D display. They consist of a set of points with 3-D coordinates and associated color signals. These color signals are often perturbed by noise induced by the measurement errors of scanning devices. In this…

Cited by 0SourceScholar
2022

Graph-Based Point Cloud Denoising Using Shape-Aware Consistency For Free-Viewpoint Video

ICASSP 2022accepted

We propose a novel graph-based denoising method to correct the quantization error (step noise) arising in the process of generating the visual hull, a commonly used technique to synthesize free-viewpoint video. To reduce this step noise effectively, we propose two new notions of consistency, pixel v…

Cited by 0SourceScholar
2022

Point Cloud Attribute Compression Via Chroma Subsampling

ICASSP 2022accepted

We introduce chroma subsampling for 3D point cloud attribute compression by proposing a novel technique to sample points irregularly placed in 3D space. While most current video compression standards use chroma subsampling, these chroma subsampling methods cannot be directly applied to 3D point clou…

Cited by 0SourceScholar
2022

Point Cloud Denoising Using Normal Vector-Based Graph Wavelet Shrinkage

ICASSP 2022accepted

Many applications that use point clouds, such as 3D immersive telepresence, suffer from geometric quality degradation. This noise may be caused by measurement errors of the capturing device or by the point cloud estimation method. In this paper, we propose a novel graph-based point cloud denoising a…

Cited by 0SourceScholar
2019

Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes

IROS 2019poster

In this paper, we report on a parallel free-viewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple synchronized cameras featuring wide-baselines. The following s…

Cited by 21SourceScholar
2017

Fast camera self-calibration for synthesizing Free Viewpoint soccer Video

ICASSP 2017accepted

Recently, non-fixed camera-based free viewpoint sports video synthesis has become very popular. Camera calibration is an indispensable step in free viewpoint video synthesis, and the calibration has to be done frame by frame for a non-fixed camera. Thus, calibration speed is of great significance in…

Cited by 0SourceScholar