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Kyle Vedder

4 accepted papers

2025

Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model

ICLR 2025poster

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting their broader applications. To overcome this challenge, we prese…

Cited by 6SourcePDFScholar
2025

Neural Eulerian Scene Flow Fields

ICLR 2025poster

We reframe scene flow as the task of estimating a continuous space-time ordinary differential equation (ODE) that describes motion for an entire observation sequence, represented with a neural prior. Our method, EulerFlow, optimizes this neural prior estimate against several multi-observation recons…

Cited by 1SourcePDFScholar
2024

ZeroFlow: Scalable Scene Flow via Distillation

ICLR 2024poster

Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and test-time optimization techniques, but require on the order of tens of seconds to process full-size point clouds, making them unusable as com…

2022

Sparse PointPillars: Maintaining and Exploiting Input Sparsity to Improve Runtime on Embedded Systems

IROS 2022poster

Bird's Eye View (BEV) is a popular representation for processing 3D point clouds, and by its nature is fundamentally sparse. Motivated by the computational limitations of mobile robot platforms, we create a fast, high-performance BEV 3D object detector that maintains and exploits this input sparsity…

Cited by 14SourcecodeScholar