2026
Where, What, Why: Toward Explainable 3D-GS Watermarking
CVPR 2026
As 3D Gaussian Splatting becomes the de facto representation for interactive 3D assets, robust yet imperceptible watermarking is critical. We present a representation-native framework that separates where to write from how to preserve quality. A Trio-Experts module operates directly on Gaussian prim