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Mingxiao Feng

5 accepted papers

2026

Self-supervised Hierarchical Visual Reasoning with World Model

ICML 2026poster

3D open-world environments with adversarial opponents remain a core challenge for reinforcement learning due to their vast state spaces. Effective reasoning representations are essential in such settings. While existing self-supervised visual foresight reasoning approaches often suffer from multi-st…

Cited by 0SourceScholar
2024

SUF: Stabilized Unconstrained Fine-Tuning for Offline-to-Online Reinforcement Learning

AAAI 2024technical

Offline-to-online reinforcement learning (RL) provides a promising solution to improving suboptimal offline pre-trained policies through online fine-tuning. However, one efficient method, unconstrained fine-tuning, often suffers from severe policy collapse due to excessive distribution shift. To ens…

Cited by 3SourcePDFScholar
2023

H-TSP: Hierarchically Solving the Large-Scale Traveling Salesman Problem

AAAI 2023technical

We propose an end-to-end learning framework based on hierarchical reinforcement learning, called H-TSP, for addressing the large-scale Traveling Salesman Problem (TSP). The proposed H-TSP constructs a solution of a TSP instance starting from the scratch relying on two components: the upper-level pol…

2023

MA2CL:Masked Attentive Contrastive Learning for Multi-Agent Reinforcement Learning

IJCAI 2023poster

Recent approaches have utilized self-supervised auxiliary tasks as representation learning to improve the performance and sample efficiency of vision-based reinforcement learning algorithms in single-agent settings. However, in multi-agent reinforcement learning (MARL), these techniques face challen…

2021

PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning

NeurIPS 2021poster

Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e., state-action sequences), the lack of data limits the use of them…