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Mohamed Sayed

8 accepted papers

2026

Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images

CVPR 2026

We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level and by satellite. Faithful reconstructions require good camera coverage, but ground imagery is time-consuming and hard to capture at scale for large outdoor s

Cited by 0SourcecodeScholar
2025

MVSAnywhere: Zero-Shot Multi-View Stereo

CVPR 2025poster

Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision.However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs outdoor). Training a general-purpose multi-view stereo model is challenging an…

2025

Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization

CVPR 2025poster

Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model's training distribution. Most cur…

Cited by 0SourcePDFScholar
2024

AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings

CVPR 2024poster

Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular cluster…

Cited by 1SourcePDFScholar
2024

GroundUp: Rapid Sketch-Based 3D City Massing

ECCV 2024poster

"We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. We focus on early-stage urban design, where sketching is a common tool and the design starts from balancing planned building volumes (masses) and open spaces. With Human-Centered AI in mind, we aim to help…

Cited by 1SourcePDFScholar
2023

Virtual Occlusions Through Implicit Depth

CVPR 2023poster

For augmented reality (AR), it is important that virtual assets appear to 'sit among' real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfo…

2022

SimpleRecon: 3D Reconstruction without 3D Convolutions

ECCV 2022poster

"Traditionally, 3D indoor scene reconstruction from posed images happens in two phases: per-image depth estimation, followed by depth merging and surface reconstruction. Recently, a family of methods have emerged that perform reconstruction directly in final 3D volumetric feature space. While these…