2025
Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games
EMNLP 2025
LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns. In this work, w