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Qiaozhi He

6 accepted papers

2026

MSRL: Scaling Generative Multimodal Reward Modeling via Multi-Stage Reinforcement Learning

CVPR 2026

Recent advances in multimodal reward modeling have been largely driven by a paradigm shift from discriminative to generative approaches. Building on this progress, recent studies have further employed reinforcement learning with verifiable rewards (RLVR) to enhance multimodal reward models (MRMs). D

Cited by 0SourcecodeScholar
2026

Probing Preference Representations: A Multi-Dimensional Evaluation and Analysis Method for Reward Models

AAAI 2026technical

Previous methods evaluate reward models by testing them on a fixed pairwise ranking test set, but they typically do not provide performance information on each preference dimension. In this work, we address the evaluation challenge of reward models by probing preference representations. To confirm t

Cited by 0SourcePDFScholar
2025

Boosting Text-To-Image Generation via Multilingual Prompting in Large Multimodal Models

ICASSP 2025accepted

Previous work on augmenting large multimodal models (LMMs) for text-to-image (T2I) generation has focused on enriching the input space of in-context learning (ICL). This includes providing a few demonstrations and optimizing image descriptions to be more detailed and logical. However, as demand for…

Cited by 0SourceScholar
2025

GRAM: A Generative Foundation Reward Model for Reward Generalization

ICML 2025poster

In aligning large language models (LLMs), reward models have played an important role, but are standardly trained as discriminative models and rely only on labeled human preference data. In this paper, we explore methods that train reward models using both unlabeled and labeled data. Building on t…

Cited by 0SourcePDFScholar
2025

RoVRM: A Robust Visual Reward Model Optimized via Auxiliary Textual Preference Data

AAAI 2025technical

Large vision-language models (LVLMs) often fail to align with human preferences, leading to issues like generating misleading content without proper visual context (also known as hallucination). A promising solution to this problem is using human-preference alignment techniques, such as best-of-n sa…

2025

StickMotion: Generating 3D Human Motions by Drawing a Stickman

CVPR 2025poster

Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, wh…