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Qijian Tian

2 accepted papers

2026

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

CVPR 2026

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we intro

Cited by 0SourceScholar
2025

DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input

AAAI 2025technical

We propose DrivingForward, a feed-forward Gaussian Splatting model that reconstructs driving scenes from flexible surround-view input. Driving scene images from vehicle-mounted cameras are typically sparse, with limited overlap, and the movement of the vehicle further complicates the acquisition of…