← Search

Runyu Lu

7 accepted papers

2026

DSA: Efficient Inference For Video Generation Models via Distributed Sparse Attention

ICLR 2026poster

Diffusion Transformer models have driven the rapid advances in video generation, achieving state-of-the-art quality and flexibility. However, their attention mechanism remains a major performance bottleneck, as its dense computation scales quadratically with the sequence length. To overcome this lim…

Cited by 0SourceScholar
2026

R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability

ICLR 2026poster

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While important for general security purposes, real-time applicable pursuit strategies for graph-based PEGs are currently missing wh…

Cited by 0SourceScholar
2025

Constrained Exploitability Descent: An Offline Reinforcement Learning Method for Finding Mixed-Strategy Nash Equilibrium

ICML 2025poster

This paper proposes Constrained Exploitability Descent (CED), a model-free offline reinforcement learning (RL) algorithm for solving adversarial Markov games (MGs). CED combines the game-theoretical approach of Exploitability Descent (ED) with policy constraint methods from offline RL. While policy…

Cited by 0SourcePDFScholar
2025

Divergence-Regularized Discounted Aggregation: Equilibrium Finding in Multiplayer Partially Observable Stochastic Games

ICLR 2025poster

This paper presents Divergence-Regularized Discounted Aggregation (DRDA), a multi-round learning system for solving partially observable stochastic games (POSGs). DRDA is based on action values and applicable to multiplayer POSGs, which can unify normal-form games (NFGs), extensive-form games (EFGs)…

Cited by 0SourcePDFScholar
2025

Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

NeurIPS 2025poster

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately sol…

Cited by 0SourceScholar
2024

MuxServe: Flexible Spatial-Temporal Multiplexing for Multiple LLM Serving

ICML 2024poster

Large language models (LLMs) have demonstrated remarkable performance, and organizations are racing to serve LLMs of varying sizes as endpoints for use-cases like chat, programming and search. However, efficiently serving multiple LLMs poses significant challenges for existing approaches due to vary…