2026
A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
ICLR 2026poster
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage…