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Thomas Schierl

2 accepted papers

2025

Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs

ICCV 2025poster

3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduce…

Cited by 0SourcePDFScholar
2020

Rate Assignment in 360-Degree Video Tiled Streaming Using Random Forest Regression

ICASSP 2020accepted

Streaming of high-resolution 360-degree video is typically done in a viewport-dependent fashion such as in the tile-based viewport-dependent profile of MPEG OMAF wherein clients continuously adapt their tile selection according to the user viewport. From the perspective of a streaming service operat…

Cited by 0SourceScholar