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Toryn Q. Klassen

8 accepted papers

2026

Satisficing and Optimal Generalised Planning via Goal Regression

AAAI 2026technical

Generalised planning (GP) refers to the task of synthesising programs that solve families of related planning problems. We introduce a novel, yet simple method for GP: given a set of training problems, for each problem, compute an optimal plan for each goal atom in some order, perform goal regressio

Cited by 0SourcePDFScholar
2025

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

NeurIPS 2025poster

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing eval…

Cited by 0SourceScholar
2025

Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data

NeurIPS 2025poster

Grounding language in perception and action is a key challenge when building situated agents that can interact with humans, or other agents, via language. In the past, addressing this challenge has required manually designing the language grounding or curating massive datasets that associate languag…

Cited by 0SourceScholar
2024

Remembering to Be Fair: Non-Markovian Fairness in Sequential Decision Making

ICML 2024poster

Fair decision making has largely been studied with respect to a single decision. Here we investigate the notion of fairness in the context of sequential decision making where multiple stakeholders can be affected by the outcomes of decisions. We observe that fairness often depends on the history of…

2024

Reward Machines for Deep RL in Noisy and Uncertain Environments

NeurIPS 2024poster

Reward Machines provide an automaton-inspired structure for specifying instructions, safety constraints, and other temporally extended reward-worthy behaviour. By exposing the underlying structure of a reward function, they enable the decomposition of an RL task, leading to impressive gains in sampl…

2023

Learning Belief Representations for Partially Observable Deep RL

ICML 2023poster

Many important real-world Reinforcement Learning (RL) problems involve partial observability and require policies with memory. Unfortunately, standard deep RL algorithms for partially observable settings typically condition on the full history of interactions and are notoriously difficult to train.…

Cited by 12SourcePDFScholar
2022

Learning to Follow Instructions in Text-Based Games

NeurIPS 2022accept

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning…