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Xianben Yang

1 accepted papers

2026

GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

CVPR 2026

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving

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