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Xiaojun Xiang

4 accepted papers

2025

Liberated-GS: 3D Gaussian Splatting Independent from SfM Point Clouds

ICCV 2025poster

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis and real-time rendering. However, it heavily relies on high-quality initial sparse points from Structure-from-Motion (SfM) which often struggles in textureless regions, degrading the geometry and visual qual…

Cited by 0SourcePDFScholar
2025

LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene

CVPR 2025poster

Humans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overall structure while examining fine details of objects that capture their attention. However, current NeRF frameworks prim…

Cited by 1SourcePDFScholar
2025

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

ICCV 2025poster

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned wi…

Cited by 0SourcePDFScholar
2025

Tile-wise vs. Image-wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting

ICCV 2025poster

3D Gaussian Splatting (3DGS) has drawn significant attention for its advantages in rendering speed and quality. Most existing methods still rely on the image-wise loss and training paradigm because of its intuitive nature in the Splatting algorithm. However, image-wise loss lacks multi-view constrai…

Cited by 0SourcePDFScholar