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Xin Ming

3 accepted papers

2026

VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild

AAAI 2026technical

Reconstructing topologically consistent facial geometry is crucial for the digital avatar creation pipelines. Existing methods either require tedious manual efforts, lack generalization to in-the-wild data, or are constrained by the limited expressiveness of 3D Morphable Models. To address these lim

Cited by 0SourcePDFScholar
2026

WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering

CVPR 2026

Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for high-quality facial albedo capture from a smartphone video recorded in the wild. To disentangle high-quality albedo from

Cited by 0SourcecodeScholar
2024

High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering

ECCV 2024poster

"Mesh-based facial blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendsha…