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Yiying Yang

5 accepted papers

2026

BEAP-AGENT: BACKTRACKABLE EXECUTION AND ADAPTIVE PLANNING FOR GUI AGENTS

ICASSP 2026poster

GUI agents are designed to automate repetitive tasks and enhance productivity. However, existing GUI agents struggle to recover once they follow an incorrect exploration path, often leading to task failure. In this work, we model GUI task execution as a DFS process and propose BEAP-Agent, a DFS-base…

Cited by 1SourcePDFScholar
2026

OmniLottie: Generating Vector Animations via Parameterized Lottie Tokens

CVPR 2026

OmniLottie is a versatile framework that generates high-quality vector animations from multi-modal instructions, including interleaved texts, images, and videos. To fully parameterize vector animations for flexible motion and visual content control, we seek help from the Lottie representation, which

Cited by 0SourcecodeScholar
2025

OmniSVG: A Unified Scalable Vector Graphics Generation Model

NeurIPS 2025poster

Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existin…

Cited by 0SourceScholar
2024

PM-INR: Prior-Rich Multi-Modal Implicit Large-Scale Scene Neural Representation

AAAI 2024technical

Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, with the expansion of the scene scale, such as block or city level, existing methods will encounter challenges because traditional samplin…

Cited by 2SourcePDFScholar
2024

Unbounded-GS: Extending 3D Gaussian Splatting With Hybrid Representation for Unbounded Large-Scale Scene Reconstruction

RA-L 2024

Modeling large-scale scenes from multi-view images is challenging due to the trade-off dilemma between visual quality and computational cost. Existing NeRF-based methods have made advancements in neural implicit representation through volumetric ray-marching, but still struggle to deal with cubicall

Cited by 7SourceScholar