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Younghwan Lee

9 accepted papers

2026

3D-aware Disentangled Representation for Compositional Reinforcement Learning

ICLR 2026poster

Vision-based reinforcement learning can benefit from object-centric scene representation, which factorizes the visual observation into individual objects and their attributes, such as color, shape, size, and position. While such object-centric representations can extract components that generalize w…

Cited by 0SourceScholar
2026

Video-Based Optimal Transport for Feedback-Efficient Offline Preference-Based Reinforcement Learning

ICML 2026oral

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL (PbRL) offers a promising alternative by learning reward functions from human feedback, but its scalability is hindered by high labeling costs. Inspired by advances in…

Cited by 0SourceScholar
2025

Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models

ICML 2025poster

Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise. While RL from human feedback has been successful in aligning agents with human intent, acquiring high-quality feedback is costly and…

2025

FlowDrag: 3D-aware Drag-based Image Editing with Mesh-guided Deformation Vector Flow Fields

ICML 2025spotlight

Drag-based editing allows precise object manipulation through point-based control, offering user convenience. However, current methods often suffer from a geometric inconsistency problem by focusing exclusively on matching user-defined points, neglecting the broader geometry and leading to artifacts…

Cited by 0SourcePDFScholar
2025

Occlusion-robust Stylization for Drawing-based 3D Animation

ICCV 2025poster

3D animation aims to generate a 3D animated video from an input image and a target 3D motion sequence. Recent advances in image-to-3D models enable the creation of animations directly from user-hand drawings. Distinguished from conventional 3D animation, drawing-based 3D animation is crucial to pres…

Cited by 0SourcePDFScholar
2025

Policy Learning from Large Vision-Language Model Feedback Without Reward Modeling

IROS 2025

Offline reinforcement learning (RL) provides a powerful framework for training robotic agents using pre-collected, suboptimal datasets, eliminating the need for costly, time-consuming, and potentially hazardous online interactions. This is particularly useful in safety-critical real-world applicatio

Cited by 3SourceScholar
2025

Reward Generation via Large Vision-Language Model in Offline Reinforcement Learning

ICASSP 2025accepted

In offline reinforcement learning (RL), learning from fixed datasets presents a promising solution for domains where real-time interaction with the environment is expensive or risky. However, designing dense reward signals for offline dataset requires significant human effort and domain expertise. R…

Cited by 0SourceScholar
2025

Sample Efficient Reinforcement Learning via Large Vision Language Model Distillation

ICASSP 2025accepted

Recent research highlights the potential of multi-modal foundation models in tackling complex decision-making challenges. However, their large parameters make real-world deployment resource-intensive and often impractical for constrained systems. Reinforcement learning (RL) shows promise for task-sp…

Cited by 0SourceScholar
2024

TPC: Test-time Procrustes Calibration for Diffusion-based Human Image Animation

NeurIPS 2024poster

Human image animation aims to generate a human motion video from the inputs of a reference human image and a target motion video. Current diffusion-based image animation systems exhibit high precision in transferring human identity into targeted motion, yet they still exhibit irregular quality in th…

Cited by 3SourcePDFScholar