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Yuesong Wang

10 accepted papers

2026

PATexGS: Perceptual-Adaptive Texture Scheduling for Visual Coherence in Textured Gaussian Splatting

AAAI 2026technical

3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for real-time rendering and high-fidelity novel view synthesis. Building on this foundation, methods based on Textured Gaussians further improve the expression ability by incorporating explicit texture mapping into Gaussians. However,

Cited by 0SourcePDFScholar
2025

Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting

AAAI 2025technical

By adaptively controlling the density and generating more Gaussians in regions with high-frequency information, 3D Gaussian Splatting (3DGS) can better represent scene details. From the signal processing perspective, representing details usually needs more Gaussians with relatively smaller scales. H…

2025

IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction

CVPR 2025poster

3D Gaussian Splatting (3DGS) has shown impressive performance in scene reconstruction, offering high rendering quality and rapid rendering speed with short training time. However, it often yields unsatisfactory results when applied to indoor scenes due to its poor ability to learn geometries without…

Cited by 0SourcePDFScholar
2025

Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting

ICCV 2025poster

Implicit Neural Representation (INR) has demonstrated remarkable advances in the field of image representation but demands substantial GPU resources. GaussianImage recently pioneered the use of Gaussian Splatting to mitigate this cost, however, the slow training process limits its practicality, and…

2024

Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields

CVPR 2024poster

Generalizable NeRF can directly synthesize novel views across new scenes eliminating the need for scene-specific retraining in vanilla NeRF. A critical enabling factor in these approaches is the extraction of a generalizable 3D representation by aggregating source-view features. In this paper we pro…

2024

ReinforceNS: Reinforcement Learning-based Multi-start Neighborhood Search for Solving the Traveling Thief Problem

IJCAI 2024poster

The Traveling Thief Problem (TTP) is a challenging combinatorial optimization problem with broad practical applications. TTP combines two NP-hard problems: the Traveling Salesman Problem (TSP) and Knapsack Problem (KP). While a number of machine learning and deep learning based algorithms have been…

Cited by 0SourcePDFScholar
2023

Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo

CVPR 2023poster

In recent years, deep learning-based approaches have shown great strength in multi-view stereo because of their outstanding ability to extract robust visual features. However, most learning-based methods need to build the cost volume and increase the receptive field enormously to get a satisfactory…

2023

C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction

ICCV 2023poster

There is an emerging effort to combine the two popular 3D frameworks using Multi-View Stereo (MVS) and Neural Implicit Surfaces (NIS) with a specific focus on the few-shot / sparse view setting. In this paper, we introduce a novel integration scheme that combines the multi-view stereo with neural si…

Cited by 10PDFScholar
2020

Mesh-Guided Multi-View Stereo With Pyramid Architecture

CVPR 2020poster

Multi-view stereo (MVS) aims to reconstruct 3D geometry of the target scene by using only information from 2D images. Although much progress has been made, it still suffers from textureless regions. To overcome this difficulty, we propose a mesh-guided MVS method with pyramid architecture, which mak…

Cited by 38PDFcodeScholar