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Zequn Chen

4 accepted papers

2026

MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer

CVPR 2026

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly computationally expensive and impractical in real-time applications. To

Cited by 0SourcecodeScholar
2026

PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis

CVPR 2026

Despite advances in physics-based 3D motion synthesis, current methods face key limitations: reliance on pre-reconstructed 3D Gaussian Splatting (3DGS) built from dense multi-view images with time-consuming per-scene optimization; physics integration via either inflexible, hand-specified attributes

Cited by 0SourcecodeScholar
2025

EverybodyDance: Bipartite Graph–Based Identity Correspondence for Multi-Character Animation

NeurIPS 2025poster

Consistent pose‐driven character animation has achieved remarkable progress in single‐character scenarios. However, extending these advances to multi‐character settings is non‐trivial, especially when position swap is involved. Beyond mere scaling, the core challenge lies in enforcing correct Identi…

Cited by 0SourceScholar
2023

RealGraph: A Multiview Dataset for 4D Real-world Context Graph Generation

ICCV 2023poster

In this paper, we propose a brand new scene understanding paradigm called "Context Graph Generation (CGG)", aiming at abstracting holistic semantic information in the complicated 4D world. The CGG task capitalizes on the calibrated multiview videos of a dynamic scene, and targets at recovering seman…

Cited by 1PDFcodeScholar