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Zhangli Zhou

7 accepted papers

2026

Dual Reactive Planning for Heterogeneous Robots With Evolving Capabilities in Unknown Environments

RA-L 2026

Heterogeneous robot teams executing Linear Temporal Logic (LTL) missions are usually modeled with fixed robot capabilities. In practice, capabilities may change during execution through tool acquisition, sensor activation, or module reconfiguration, making previously infeasible tasks executable and

Cited by 0SourceScholar
2024

Fast Temporal Logic Mission Planning of Multiple Robots: A Planning Decision Tree Approach

RA-L 2024

This work develops a fast mission planning framework named planning decision tree (PDT), that can handle large-scale multi-robot systems with temporal logic specifications in real time. Specifically, PDT builds a tree incrementally to represent the task progress. The system states are modeled by bot

Cited by 8SourceScholar
2024

LEEPS: Learning End-to-End Legged Perceptive Parkour Skills on Challenging Terrains

IROS 2024poster

Empowering legged robots with agile maneuvers is a great challenge. While existing works have proposed diverse control-based and learning-based methods, it remains an open problem to endow robots with animal-like perception and athleticism. Towards this goal, we develop an End-to-End Legged Percepti…

Cited by 0SourceScholar
2023

A Hierarchical Decoupling Approach for Fast Temporal Logic Motion Planning

ICRA 2023poster

Fast motion planning is of great significance, espe-cially when a timely mission is desired. However, the complexity of motion planning can grow drastically with the increase of environment details and mission complexity. This challenge can be further exacerbated if the tasks are coupled with the de…

Cited by 3SourceScholar
2022

When Transformer Meets Robotic Grasping: Exploits Context for Efficient Grasp Detection

RA-L 2022

In this letter, we present a transformer-based architecture, namely TF-Grasp, for robotic grasp detection. The developed TF-Grasp framework has two elaborate designs making it well suitable for visual grasping tasks. The first key design is that we adopt the local window attention to capture local c

Cited by 113SourcecodeScholar