2026
AquaSplatting: A Hybrid 3D Representation for Robust Underwater Scene Reconstruction via Dual-Branch Rendering
AAAI 2026technical
While 3D Gaussian Splatting (3DGS) excels at real-time rendering of standard scenes, it struggles to reconstruct underwater environments due to severe challenges such as light scattering, color attenuation, and sparse coverage of Gaussian kernels in far-field aqueous regions. To address this, we int