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Zhiyang Guo

4 accepted papers

2025

EG4D: Explicit Generation of 4D Object without Score Distillation

ICLR 2025poster

In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score distillation sampling (SDS) algorithm to infer the unseen views a…

2025

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

CVPR 2025highlight

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limi…

2023

HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

CVPR 2023poster

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands…

Cited by 29SourcePDFScholar
2022

CMT: Context-Matching-Guided Transformer for 3D Tracking in Point Clouds

ECCV 2022poster

"How to effectively match the target template features with the search area is the core problem in point-cloud-based 3D single object tracking. However, in the literature, most of the methods focus on devising sophisticated matching modules at point-level, while overlooking the rich spatial context…

Cited by 27SourcePDFScholar