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Ziang Cheng

8 accepted papers

2026

Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps

ICLR 2026poster

We propose Light–Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light–shadow interactions reliably and accurately, computed from off-the-shelf 2.5D dept…

Cited by 0SourceScholar
2026

Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

CVPR 2026

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames. However, such mechanism does not impose sufficient constrain

Cited by 0SourceScholar
2024

ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion

CVPR 2024poster

Given a single image of a 3D object this paper proposes a novel method (named ConsistNet) that can generate multiple images of the same object as if they are captured from different viewpoints while the 3D (multi-view) consistencies among those multiple generated images are effectively exploited. Ce…

2021

Multi-View 3D Reconstruction of a Texture-Less Smooth Surface of Unknown Generic Reflectance

CVPR 2021poster

Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. nonLambertian) is regarded as a challenging task in multiview reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated…

Cited by 31PDFcodeScholar