AAAI 2026technical0 citations

Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction

Changyue Shi, Chuxiao Yang, Xinyuan Hu, Minghao Chen, Wenwen Pan, Yan Yang, Jiajun Ding, Zhou Yu

Abstract

Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.

BibTeX
@inproceedings{aaai2026_sparse4dgs4dgaus,
  title = {Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction},
  author = {Changyue Shi and Chuxiao Yang and Xinyuan Hu and Minghao Chen and Wenwen Pan and Yan Yang and Jiajun Ding and Zhou Yu and Jun Yu},
  booktitle = {AAAI 2026},
  year = {2026}
}
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction · AAAI 2026