← Search

Xinyuan Hu

3 accepted papers

2026

REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting

CVPR 2026

Bridging the gap between complex human instructions and precise 3D object grounding remains a significant challenge in vision and robotics. Existing 3D segmentation methods often struggle to interpret ambiguous, reasoning-based instructions, while 2D vision-language models that excel at such reasoni

Cited by 0SourcecodeScholar
2026

SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images

AAAI 2026technical

Feed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details. This limitation stems from the inherent lack of high-frequency

Cited by 0SourcePDFScholar
2026

Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction

AAAI 2026technical

Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible.

Cited by 0SourcePDFScholar