Finding the bandit in a graph: Sequential search-and-stop
Pierre Perrault, Vianney Perchet, Michal Valko
Abstract
We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.
BibTeX
@InProceedings{pmlr-v89-perrault19a,
title = {Finding the bandit in a graph: Sequential search-and-stop},
author = {Perrault, Pierre and Perchet, Vianney and Valko, Michal},
booktitle = {Proceedings of the Twenty-Second International Conference on Artificial Intelligence and Statistics},
pages = {1668--1677},
year = {2019},
editor = {Chaudhuri, Kamalika and Sugiyama, Masashi},
volume = {89},
series = {Proceedings of Machine Learning Research},
month = {16--18 Apr},
publisher = {PMLR},
pdf = {http://proceedings.mlr.press/v89/perrault19a/perrault19a.pdf},
url = {https://proceedings.mlr.press/v89/perrault19a.html},
abstract = {We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.}
}