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Michal Valko

83 accepted papers

2026

Language Generation with Replay: A Learning-Theoretic View of Model Collapse

ICML 2026poster

As scaling laws push the training of frontier large language models (LLMs) toward ever larger data requirements, training pipelines are approaching a regime where much of the publicly available online text may be consumed. At the same time, widespread LLM usage increases the volume of machine-genera…

Cited by 0SourceScholar
2025

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

ICML 2025poster

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has…

Cited by 0SourcePDFScholar
2024

A General Theoretical Paradigm to Understand Learning from Human Preferences

AISTATS 2024poster

The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards c…

2024

Decoding-time Realignment of Language Models

ICML 2024spotlight

Aligning language models with human preferences is crucial for reducing errors and biases in these models. Alignment techniques, such as reinforcement learning from human feedback (RLHF), are typically cast as optimizing a tradeoff between human preference rewards and a proximity regularization term…

Cited by 33SourcePDFScholar
2024

Demonstration-Regularized RL

ICLR 2024poster

Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement le…

Cited by 0SourcePDFScholar
2024

Generalized Preference Optimization: A Unified Approach to Offline Alignment

ICML 2024poster

Offline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a uni…

Cited by 83SourcePDFScholar
2024

Human Alignment of Large Language Models through Online Preference Optimisation

ICML 2024poster

Ensuring alignment of language model's outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimi…

Cited by 40SourcePDFScholar
2024

Local and Adaptive Mirror Descents in Extensive-Form Games

NeurIPS 2024poster

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from…

Cited by 3SourcePDFScholar
2024

Nash Learning from Human Feedback

ICML 2024spotlight

Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of…

Cited by 129SourcePDFScholar
2024

Unlocking the Power of Representations in Long-term Novelty-based Exploration

ICLR 2024spotlight

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonsta…

Cited by 6SourcePDFScholar
2023

Adapting to game trees in zero-sum imperfect information games

ICML 2023oral

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\…

2023

Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments

ICML 2023poster

Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is f…

Cited by 14SourcePDFScholar
2023

DoMo-AC: Doubly Multi-step Off-policy Actor-Critic Algorithm

ICML 2023poster

Multi-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step…

Cited by 0SourcePDFScholar
2023

Fast Rates for Maximum Entropy Exploration

ICML 2023poster

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously cons…

2023

Half-Hop: A graph upsampling approach for slowing down message passing

ICML 2023poster

Message passing neural networks have shown a lot of success on graph-structured data. However, there are many instances where message passing can lead to over-smoothing or fail when neighboring nodes belong to different classes. In this work, we introduce a simple yet general framework for improving…

2023

Model-free Posterior Sampling via Learning Rate Randomization

NeurIPS 2023poster

In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performa…

Cited by 3SourcePDFScholar
2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

ICML 2023poster

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understandin…

2023

Understanding Self-Predictive Learning for Reinforcement Learning

ICML 2023poster

We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivi…

Cited by 34SourcePDFScholar
2022

Adaptive Multi-Goal Exploration

AISTATS 2022poster

We introduce a generic strategy for provably efficient multi-goal exploration. It relies on AdaGoal, a novel goal selection scheme that leverages a measure of uncertainty in reaching states to adaptively target goals that are neither too difficult nor too easy. We show how AdaGoal can be used to tac…

Cited by 5SourcePDFScholar
2022

BYOL-Explore: Exploration by Bootstrapped Prediction

NeurIPS 2022accept

We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space w…

Cited by 76SourcePDFScholar
2022

From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses

ICML 2022oral

We propose the Bayes-UCBVI algorithm for reinforcement learning in tabular, stage-dependent, episodic Markov decision process: a natural extension of the Bayes-UCB algorithm by Kaufmann et al. 2012 for multi-armed bandits. Our method uses the quantile of a Q-value function posterior as upper confide…

Cited by 24SourcePDFScholar
2022

Large-Scale Representation Learning on Graphs via Bootstrapping

ICLR 2022poster

Self-supervised learning provides a promising path towards eliminating the need for costly label information in representation learning on graphs. However, to achieve state-of-the-art performance, methods often need large numbers of negative examples and rely on complex augmentations. This can be…

2022

Marginalized Operators for Off-policy Reinforcement Learning

AISTATS 2022poster

In this work, we propose marginalized operators, a new class of off-policy evaluation operators for reinforcement learning. Marginalized operators strictly generalize generic multi-step operators, such as Retrace, as special cases. Marginalized operators also suggest a form of sample-based estimates…

Cited by 0SourcePDFScholar
2022

Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees

NeurIPS 2022accept

We consider reinforcement learning in an environment modeled by an episodic, tabular, step-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an…

2022

Retrieval-Augmented Reinforcement Learning

ICML 2022spotlight

Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the…

Cited by 59SourcePDFScholar
2021

A Kernel-Based Approach to Non-Stationary Reinforcement Learning in Metric Spaces

AISTATS 2021poster

In this work, we propose KeRNS: an algorithm for episodic reinforcement learning in non-stationary Markov Decision Processes (MDPs) whose state-action set is endowed with a metric. Using a non-parametric model of the MDP built with time-dependent kernels, we prove a regret bound that scales with the…

Cited by 48SourcePDFScholar
2021

A Provably Efficient Sample Collection Strategy for Reinforcement Learning

NeurIPS 2021spotlight

One of the challenges in online reinforcement learning (RL) is that the agent needs to trade off the exploration of the environment and the exploitation of the samples to optimize its behavior. Whether we optimize for regret, sample complexity, state-space coverage or model estimation, we need to st…

Cited by 21SourcePDFScholar
2021

Broaden Your Views for Self-Supervised Video Learning

ICCV 2021poster

Most successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However,…

Cited by 151PDFcodeScholar
2021

Drop, Swap, and Generate: A Self-Supervised Approach for Generating Neural Activity

NeurIPS 2021oral

Meaningful and simplified representations of neural activity can yield insights into how and what information is being processed within a neural circuit. However, without labels, finding representations that reveal the link between the brain and behavior can be challenging. Here, we introduce a nove…

Cited by 31SourcePDFScholar
2021

Fast active learning for pure exploration in reinforcement learning

ICML 2021spotlight

Realistic environments often provide agents with very limited feedback. When the environment is initially unknown, the feedback, in the beginning, can be completely absent, and the agents may first choose to devote all their effort on \emph{exploring efficiently.} The exploration remains a challenge…

2021

Kernel-Based Reinforcement Learning: A Finite-Time Analysis

ICML 2021spotlight

We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning problems whose state-action space is endowed with a metric. We introduce Kernel-UCBVI, a model-based optimistic algorithm that leverages the smoothness of the MDP and a non-parametric kernel estimator of the re…

2021

Learning in two-player zero-sum partially observable Markov games with perfect recall

NeurIPS 2021poster

We study the problem of learning a Nash equilibrium (NE) in an extensive game with imperfect information (EGII) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular EGII under the \textit{perfect-recall} assumption where the only feedback is realizations of the game (ban…

Cited by 51SourcePDFScholar
2021

Online A-Optimal Design and Active Linear Regression

ICML 2021spotlight

We consider in this paper the problem of optimal experiment design where a decision maker can choose which points to sample to obtain an estimate $\hat{\beta}$ of the hidden parameter $\beta^{\star}$ of an underlying linear model. The key challenge of this work lies in the heteroscedasticity assumpt…

Cited by 25SourcePDFScholar
2021

Revisiting Peng’s Q($λ$) for Modern Reinforcement Learning

ICML 2021spotlight

Off-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conse…

Cited by 26SourcePDFScholar
2021

Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret

NeurIPS 2021spotlight

We study the problem of learning in the stochastic shortest path (SSP) setting, where an agent seeks to minimize the expected cost accumulated before reaching a goal state. We design a novel model-based algorithm EB-SSP that carefully skews the empirical transitions and perturbs the empirical costs…

Cited by 37SourcePDFScholar
2021

UCB Momentum Q-learning: Correcting the bias without forgetting

ICML 2021oral

We propose UCBMQ, Upper Confidence Bound Momentum Q-learning, a new algorithm for reinforcement learning in tabular and possibly stage-dependent, episodic Markov decision process. UCBMQ is based on Q-learning where we add a momentum term and rely on the principle of optimism in face of uncertainty t…

2021

Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy Evaluation

NeurIPS 2021poster

Model-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework fo…

2020

A single algorithm for both restless and rested rotting bandits

AISTATS 2020poster

In many application domains (e.g., recommender systems, intelligent tutoring systems), the rewards associated to the available actions tend to decrease over time. This decay is either caused by the actions executed in the past (e.g., a user may get bored when songs of the same genre are recommended…

2020

Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning

NeurIPS 2020oral

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to p…

2020

Fixed-confidence guarantees for Bayesian best-arm identification

AISTATS 2020poster

We investigate and provide new insights on the sampling rule called Top-Two Thompson Sampling (TTTS). In particular, we justify its use for fixed-confidence best-arm identification. We further propose a variant of TTTS called Top-Two Transportation Cost (T3C), which disposes of the computational bur…

Cited by 83SourcePDFScholar
2020

Improved Sample Complexity for Incremental Autonomous Exploration in MDPs

NeurIPS 2020oral

We study the problem of exploring an unknown environment when no reward function is provided to the agent. Building on the incremental exploration setting introduced by Lim and Auer (2012), we define the objective of learning the set of $\epsilon$-optimal goal-conditioned policies attaining all stat…

Cited by 17SourcePDFScholar
2020

Improved Sleeping Bandits with Stochastic Action Sets and Adversarial Rewards

ICML 2020poster

In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products might be out of stock in item recommendation. The best exis…

Cited by 27SourcePDFScholar
2020

Monte-Carlo Tree Search as Regularized Policy Optimization

ICML 2020poster

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to groundbreaking results in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm still relies on handcrafted heuristics that are only partially understood. In this paper, w…

Cited by 97SourcePDFScholar
2020

Near-linear time Gaussian process optimization with adaptive batching and resparsification

ICML 2020poster

Gaussian processes (GP) are one of the most successful frameworks to model uncertainty. However, GP optimization (e.g., GP-UCB) suffers from major scalability issues. Experimental time grows linearly with the number of evaluations, unless candidates are selected in batches (e.g., using GP-BUCB) and…

2020

No-Regret Exploration in Goal-Oriented Reinforcement Learning

ICML 2020poster

Many popular reinforcement learning problems (e.g., navigation in a maze, some Atari games, mountain car) are instances of the episodic setting under its stochastic shortest path (SSP) formulation, where an agent has to achieve a goal state while minimizing the cumulative cost. Despite the popularit…

Cited by 48SourcePDFScholar
2020

Planning in Markov Decision Processes with Gap-Dependent Sample Complexity

NeurIPS 2020poster

We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of sampled trajectories needed for MDP-GapE to identify a near-optimal action with high probabilit…

Cited by 46SourcePDFScholar
2020

Sampling from a k-DPP without looking at all items

NeurIPS 2020spotlight

Determinantal point processes (DPPs) are a useful probabilistic model for selecting a small diverse subset out of a large collection of items, with applications in summarization, recommendation, stochastic optimization, experimental design and more. Given a kernel function and a subset size k, our g…

2020

Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits

NeurIPS 2020poster

We investigate stochastic combinatorial multi-armed bandit with semi-bandit feedback (CMAB). In CMAB, the question of the existence of an efficient policy with an optimal asymptotic regret (up to a factor poly-logarithmic with the action size) is still open for many families of distributions, includ…

Cited by 48SourcePDFScholar
2020

Stochastic bandits with arm-dependent delays

ICML 2020poster

Significant work has been recently dedicated to the stochastic delayed bandits because of its relevance in applications. The applicability of existing algorithms is however restricted by the fact that strong assumptions are often made on the delay distributions, such as full observability, restricti…

Cited by 66SourcePDFScholar
2019

Active multiple matrix completion with adaptive confidence sets

AISTATS 2019poster

We address the problem of an active setting for a matrix completion, where the learner can choose, from which matrix, it receives a sample (drawn uniformly at random). Our main practical motivation is the market segmentation, where the matrices are different regions with different preferences of t…

Cited by 1SourcePDFScholar
2019

Exploiting structure of uncertainty for efficient matroid semi-bandits

ICML 2019oral

We improve the efficiency of algorithms for stochastic combinatorial semi-bandits. In most interesting problems, state-of-the-art algorithms take advantage of structural properties of rewards, such as independence. However, while being minimax optimal in terms of regret, these algorithms are intract…

Cited by 21SourcePDFScholar
2019

Multiagent Evaluation under Incomplete Information

NeurIPS 2019spotlight

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equ…

Cited by 46SourcePDFScholar
2019

On two ways to use determinantal point processes for Monte Carlo integration

NeurIPS 2019poster

When approximating an integral by a weighted sum of function evaluations, determinantal point processes (DPPs) provide a way to enforce repulsion between the evaluation points. This negative dependence is encoded by a kernel. Fifteen years before the discovery of DPPs, Ermakov & Zolotukhin (EZ, 1960…

2019

Planning in entropy-regularized Markov decision processes and games

NeurIPS 2019poster

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization…

2019

Rotting bandits are no harder than stochastic ones

AISTATS 2019poster

In stochastic multi-armed bandits, the reward distribution of each arm is assumed to be stationary. This assumption is often violated in practice (e.g., in recommendation systems), where the reward of an arm may change whenever is selected, i.e., rested bandit setting. In this paper, we consider the…

Cited by 73SourcePDFScholar
2019

Scale-free adaptive planning for deterministic dynamics & discounted rewards

ICML 2019oral

We address the problem of planning in an environment with deterministic dynamics and stochastic discounted rewards under a limited numerical budget where the ranges of both rewards and noise are unknown. We introduce PlaTypOOS, an adaptive, robust, and efficient alternative to the OLOP (open-loop op…

Cited by 7SourcePDFScholar
2018

Compressing the Input for CNNs with the First-Order Scattering Transform

ECCV 2018poster

We consider the first-order scattering transform as a candidate for reducing the signal processed by a convolutional neural network (CNN). We study this transformation and show theoretical and empirical evidence that in the case of natural images and sufficiently small translation invariance, this t…

2018

Improved large-scale graph learning through ridge spectral sparsification

ICML 2018oral

The representation and learning benefits of methods based on graph Laplacians, such as Laplacian smoothing or harmonic function solution for semi-supervised learning (SSL), are empirically and theoretically well supported. Nonetheless, the exact versions of these methods scale poorly with the number…

Cited by 46SourcePDFScholar
2017

Distributed Adaptive Sampling for Kernel Matrix Approximation

AISTATS 2017poster

Most kernel-based methods, such as kernel regression, kernel PCA, ICA, or $k$-means clustering, do not scale to large datasets, because constructing and storing the kernel matrix $K_n$ requires at least $O(n^2)$ time and space for $n$ samples. Recent works (Alaoui 2014, Musco 2016) show that samplin…

Cited by 40SourcePDFScholar
2017

Efficient Second-Order Online Kernel Learning with Adaptive Embedding

NeurIPS 2017poster

Online kernel learning (OKL) is a flexible framework to approach prediction problems, since the large approximation space provided by reproducing kernel Hilbert spaces can contain an accurate function for the problem. Nonetheless, optimizing over this space is computationally expensive. Not only fir…

Cited by 45SourcePDFScholar
2017

Online Influence Maximization under Independent Cascade Model with Semi-Bandit Feedback

NeurIPS 2017poster

We study the online influence maximization problem in social networks under the independent cascade model. Specifically, we aim to learn the set of "best influencers" in a social network online while repeatedly interacting with it. We address the challenges of (i) combinatorial action space, since t…

Cited by 158SourcePDFScholar
2017

Second-Order Kernel Online Convex Optimization with Adaptive Sketching

ICML 2017poster

Kernel online convex optimization (KOCO) is a framework combining the expressiveness of non-parametric kernel models with the regret guarantees of online learning. First-order KOCO methods such as functional gradient descent require only $O(t)$ time and space per iteration, and, when the only inform…

Cited by 48SourcePDFScholar
2017

Trading off Rewards and Errors in Multi-Armed Bandits

AISTATS 2017poster

In multi-armed bandits, the most common objective is the maximization of the cumulative reward. Alternative settings include active exploration, where a learner tries to gain accurate estimates of the rewards of all arms. While these objectives are contrasting, in many scenarios it is desirable to t…

Cited by 35SourcePDFScholar
2017

Zonotope Hit-and-run for Efficient Sampling from Projection DPPs

ICML 2017poster

Determinantal point processes (DPPs) are distributions over sets of items that model diversity using kernels. Their applications in machine learning include summary extraction and recommendation systems. Yet, the cost of sampling from a DPP is prohibitive in large-scale applications, which has trigg…

2016

Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning

NeurIPS 2016oral

We study the sampling-based planning problem in Markov decision processes (MDPs) that we can access only through a generative model, usually referred to as Monte-Carlo planning. Our objective is to return a good estimate of the optimal value function at any state while minimizing the number of calls…

Cited by 26SourcePDFScholar
2015

Black-box optimization of noisy functions with unknown smoothness

NeurIPS 2015poster

We study the problem of black-box optimization of a function $f$ of any dimension, given function evaluations perturbed by noise. The function is assumed to be locally smooth around one of its global optima, but this smoothness is unknown. Our contribution is an adaptive optimization algorithm, POO…

Cited by 118SourcePDFScholar