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Karl Tuyls

25 accepted papers

2024

Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

IJCAI 2024poster

Restless multi-arm bandits (RMABs) is a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching. We explore several important question such as how to handle arms opting-in and opting-out over time without frequent retraining fro…

2023

Human-Timescale Adaptation in an Open-Ended Task Space

ICML 2023oral

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context l…

Cited by 111SourcePDFScholar
2022

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

NeurIPS 2022accept

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or non-deterministic time to converge, and could fail. We introdu…

Cited by 21SourcePDFScholar
2021

From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

ICML 2021spotlight

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then inves…

Cited by 105SourcePDFScholar
2021

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

ICML 2021spotlight

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSRO), an algorithm for training agents in n-player, general-sum extensive form games, which provably converges to an equil…

2020

A Generalized Training Approach for Multiagent Learning

ICLR 2020talk

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle appl…

Cited by 127SourcecodeScholar
2020

Fast computation of Nash Equilibria in Imperfect Information Games

ICML 2020poster

We introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential form with imperfect information. These algorithms update the policy of each player with a mirror…

Cited by 12SourcePDFScholar
2020

Real World Games Look Like Spinning Tops

NeurIPS 2020poster

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resembles a spinning top, with the upright axis representing transitive strength, and the radial axis representing the non-transitive dimension…

Cited by 130SourcePDFScholar
2019

Deep reinforcement learning with relational inductive biases

ICLR 2019poster

We introduce an approach for augmenting model-free deep reinforcement learning agents with a mechanism for relational reasoning over structured representations, which improves performance, learning efficiency, generalization, and interpretability. Our architecture encodes an image as a set of vector…

Cited by 265SourcePDFScholar
2019

Multiagent Evaluation under Incomplete Information

NeurIPS 2019spotlight

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equ…

Cited by 46SourcePDFScholar
2018

Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

NeurIPS 2018poster

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role o…

2018

Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input

ICLR 2018oral

The ability of algorithms to evolve or learn (compositional) communication protocols has traditionally been studied in the language evolution literature through the use of emergent communication tasks. Here we scale up this research by using contemporary deep learning methods and by training reinfor…

Cited by 276SourcePDFScholar
2018

Emergent Communication through Negotiation

ICLR 2018poster

Multi-agent reinforcement learning offers a way to study how communication could emerge in communities of agents needing to solve specific problems. In this paper, we study the emergence of communication in the negotiation environment, a semi-cooperative model of agent interaction. We introduce two…

Cited by 211SourcePDFScholar
2018

Inequity aversion improves cooperation in intertemporal social dilemmas

NeurIPS 2018poster

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been appl…

Cited by 296SourcePDFScholar
2018

Integrating State Representation Learning Into Deep Reinforcement Learning

RA-L 2018

Most deep reinforcement learning techniques are unsuitable for robotics, as they require too much interaction time to learn useful, general control policies. This problem can be largely attributed to the fact that a state representation needs to be learned as a part of learning control policies, whi

Cited by 119SourceScholar
2018

The Mechanics of n-Player Differentiable Games

ICML 2018oral

The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple interacting losses. The behavior of gradient-based methods in ga…

Cited by 346SourcePDFScholar
2017

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

NeurIPS 2017poster

There has been a resurgence of interest in multiagent reinforcement learning (MARL), due partly to the recent success of deep neural networks. The simplest form of MARL is independent reinforcement learning (InRL), where each agent treats all of its experience as part of its (non stationary) environ…

2017

A multi-agent reinforcement learning model of common-pool resource appropriation

NeurIPS 2017poster

Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based o…

Cited by 254SourcePDFScholar
2017

Efficient Optical Flow and Stereo Vision for Velocity Estimation and Obstacle Avoidance on an Autonomous Pocket Drone

RA-L 2017

Micro Aerial Vehicles (FOV) are very suitable for flying in indoor environments, but autonomous navigation is challenging due to their strict hardware limitations. This paper presents a highly efficient computer vision algorithm called Edge-FS for the determination of velocity and depth. It runs at

Cited by 185SourceScholar
2017

NOctoSLAM: Fast octree surface normal mapping and registration

IROS 2017poster

In this paper, we introduce a SLAM front end called NOctoSLAM. The approach adopts an octree-based map representation that implicitly enables source and reference data association for point to plane ICP registration. Additionally, the data structure is used to group map points to approximate surface…

Cited by 6SourceScholar
2016

Improved deep reinforcement learning for robotics through distribution-based experience retention

IROS 2016poster

Recent years have seen a growing interest in the use of deep neural networks as function approximators in reinforcement learning. In this paper, an experience replay method is proposed that ensures that the distribution of the experiences used for training is between that of the policy and a uniform…

Cited by 54SourceScholar
2016

Local histogram matching for efficient optical flow computation applied to velocity estimation on pocket drones

ICRA 2016

Autonomous flight of pocket drones is challenging due to the severe limitations on on-board energy, sensing, and processing power. However, tiny drones have great potential as their small size allows maneuvering through narrow spaces while their small weight provides significant safety advantages. T

Cited by 23SourceScholar
2015

2D-SDF-SLAM: A signed distance function based SLAM frontend for laser scanners

IROS 2015poster

We introduce a novel approach to simultaneous localization and mapping for robots equipped with a 2D laser scanner. In particular, we propose a fast scan registration algorithm that operates on 2D maps represented as a signed distance function (SDF). Using SDFs as a map representation has several ad…

Cited by 38SourceScholar