2020
Real World Games Look Like Spinning Tops
Wojciech M. Czarnecki, Gauthier Gidel, Brendan Tracey, Karl Tuyls, Shayegan Omidshafiei, David Balduzzi +1
NeurIPS 2020poster
This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resembles a spinning top, with the upright axis representing transitive strength, and the radial axis representing the non-transitive dimension…