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Ian Gemp

19 accepted papers

2026

Code World Models for General Game Playing

ICLR 2026poster

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading…

Cited by 0SourceScholar
2025

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling

IJCAI 2025

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorith

Cited by 0SourcePDFScholar
2025

Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

ICML 2025poster

Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite…

Cited by 0SourcePDFScholar
2025

Re-evaluating Open-ended Evaluation of Large Language Models

ICLR 2025poster

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular so…

Cited by 1SourcePDFScholar
2025

Solving Zero-Sum Convex Markov Games

ICML 2025poster

We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.(2024), extend Markov decision processes to multi-agent settin…

Cited by 0SourcePDFScholar
2024

Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization

ICLR 2024oral

We propose the first loss function for approximate Nash equilibria of normal-form games that is amenable to unbiased Monte Carlo estimation. This construction allows us to deploy standard non-convex stochastic optimization techniques for approximating Nash equilibria, resulting in novel algorithms…

Cited by 9SourcePDFScholar
2024

Generative Adversarial Equilibrium Solvers

ICLR 2024poster

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-game…

Cited by 8SourcePDFScholar
2024

NfgTransformer: Equivariant Representation Learning for Normal-form Games

ICLR 2024poster

Normal-form games (NFGs) are the fundamental model of *strategic interaction*. We study their representation using neural networks. We describe the inherent equivariance of NFGs --- any permutation of strategies describes an equivalent game --- as well as the challenges this poses for representation…

2023

AlphaSnake: Policy Iteration on a Nondeterministic NP-Hard Markov Decision Process (Student Abstract)

AAAI 2023technical

Reinforcement learning has been used to approach well-known NP-hard combinatorial problems in graph theory. Among these, Hamiltonian cycle problems are exceptionally difficult to analyze, even when restricted to individual instances of structurally complex graphs. In this paper, we use Monte Carlo T…

Cited by 0SourcePDFScholar
2023

Feature Likelihood Divergence: Evaluating the Generalization of Generative Models Using Samples

NeurIPS 2023poster

The past few years have seen impressive progress in the development of deep generative models capable of producing high-dimensional, complex, and photo-realistic data. However, current methods for evaluating such models remain incomplete: standard likelihood-based metrics do not always apply and rar…

2022

EigenGame Unloaded: When playing games is better than optimizing

ICLR 2022poster

We build on the recently proposed EigenGame that views eigendecomposition as a competitive game. EigenGame's updates are biased if computed using minibatches of data, which hinders convergence and more sophisticated parallelism in the stochastic setting. In this work, we propose an unbiased stochast…

Cited by 12SourcePDFScholar
2022

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

NeurIPS 2022accept

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or non-deterministic time to converge, and could fail. We introdu…

Cited by 21SourcePDFScholar
2021

A Neural Network Auction For Group Decision Making Over a Continuous Space

IJCAI 2021poster

We propose a system for conducting an auction over locations in a continuous space. It enables participants to express their preferences over possible choices of location in the space, selecting the location that maximizes the total utility of all agents. We prevent agents from tricking the system i…

Cited by 3SourcePDFScholar
2021

Game-theoretic Vocabulary Selection via the Shapley Value and Banzhaf Index

NAACL 2021long

The input vocabulary and the representations learned are crucial to the performance of neural NLP models. Using the full vocabulary results in less explainable and more memory intensive models, with the embedding layer often constituting the majority of model parameters. It is thus common to use a s…

Cited by 25SourcePDFScholar
2020

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

NeurIPS 2020spotlight

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are…

2020

Smooth markets: A basic mechanism for organizing gradient-based learners

ICLR 2020poster

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smo…

Cited by 19SourceScholar