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Xinghua Lou

4 accepted papers

2026

Code World Models for General Game Playing

ICLR 2026poster

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading…

Cited by 0SourceScholar
2025

Improving Transformer World Models for Data-Efficient RL

ICML 2025poster

We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities---such as strong generalization, deep exploration, and long-term re…

Cited by 0SourcePDFScholar
2017

Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics

ICML 2017poster

The recent adaptation of deep neural network-based methods to reinforcement learning and planning domains has yielded remarkable progress on individual tasks. Nonetheless, progress on task-to-task transfer remains limited. In pursuit of efficient and robust generalization, we introduce the Schema Ne…

Cited by 300SourcePDFScholar
2016

Generative Shape Models: Joint Text Recognition and Segmentation with Very Little Training Data

NeurIPS 2016poster

We demonstrate that a generative model for object shapes can achieve state of the art results on challenging scene text recognition tasks, and with orders of magnitude fewer training images than required for competing discriminative methods. In addition to transcribing text from challenging images,…

Cited by 13SourcePDFScholar