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Zun Li

6 accepted papers

2026

CCAHCL: Multi-Level Hypergraph Contrastive Learning for Connected Component Awareness

AAAI 2026technical

Hypergraph contrastive learning has emerged as a powerful unsupervised paradigm for hypergraph representation learning. Traditional hypergraph contrastive learning methods typically leverage neighbor aggregation strategy to obtain entity (node and hyperedge) representations within each connected com

Cited by 0SourcePDFScholar
2026

Code World Models for General Game Playing

ICLR 2026poster

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach---involving prompting for direct move generation---has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading…

Cited by 0SourceScholar
2025

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling

IJCAI 2025

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorith

Cited by 0SourcePDFScholar
2022

Solving structured hierarchical games using differential backward induction

UAI 2022poster

From large-scale organizations to decentralized political systems, hierarchical strategic decision making is commonplace. We introduce a novel class of structured hierarchical games (SHGs) that formally capture such hierarchical strategic interactions. In an SHG, each player is a node in a tree, and…