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Andrea Tacchetti

6 accepted papers

2024

Generative Adversarial Equilibrium Solvers

ICLR 2024poster

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-game…

Cited by 8SourcePDFScholar
2022

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

NeurIPS 2022accept

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunately, solving a normal-form game could take prohibitive or non-deterministic time to converge, and could fail. We introdu…

Cited by 21SourcePDFScholar
2020

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

NeurIPS 2020spotlight

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and principled application of RL methods. However real-world settings are…

2019

Relational Forward Models for Multi-Agent Learning

ICLR 2019poster

The behavioral dynamics of multi-agent systems have a rich and orderly structure, which can be leveraged to understand these systems, and to improve how artificial agents learn to operate in them. Here we introduce Relational Forward Models (RFM) for multi-agent learning, networks that can learn to…

Cited by 95SourcePDFScholar
2018

Trading robust representations for sample complexity through self-supervised visual experience

NeurIPS 2018poster

Learning in small sample regimes is among the most remarkable features of the human perceptual system. This ability is related to robustness to transformations, which is acquired through visual experience in the form of weak- or self-supervision during development. We explore the idea of allowing ar…

Cited by 1SourcePDFScholar
2017

Visual Interaction Networks: Learning a Physics Simulator from Video

NeurIPS 2017poster

From just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual…

Cited by 444SourcePDFScholar