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Georgios Piliouras

51 accepted papers

2025

Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

ICML 2025poster

Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow general convex preferences over occupancy measures. Despite…

Cited by 0SourcePDFScholar
2025

Optimism Without Regularization: Constant Regret in Zero-Sum Games

NeurIPS 2025poster

This paper studies the *optimistic* variant of Fictitious Play for learning in two-player zero-sum games. While it is known that Optimistic FTRL -- a *regularized* algorithm with a bounded stepsize parameter -- obtains constant regret in this setting, we show for the first time that similar, optima…

Cited by 0SourceScholar
2025

Plasticity as the Mirror of Empowerment

NeurIPS 2025spotlight

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is…

Cited by 0SourceScholar
2025

Re-evaluating Open-ended Evaluation of Large Language Models

ICLR 2025poster

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular so…

Cited by 1SourcePDFScholar
2025

Solving Zero-Sum Convex Markov Games

ICML 2025poster

We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.(2024), extend Markov decision processes to multi-agent settin…

Cited by 0SourcePDFScholar
2024

Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization

ICLR 2024oral

We propose the first loss function for approximate Nash equilibria of normal-form games that is amenable to unbiased Monte Carlo estimation. This construction allows us to deploy standard non-convex stochastic optimization techniques for approximating Nash equilibria, resulting in novel algorithms…

Cited by 9SourcePDFScholar
2024

Beating Price of Anarchy and Gradient Descent without Regret in Potential Games

ICLR 2024poster

Arguably one of the thorniest problems in game theory is that of equilibrium selection. Specifically, in the presence of multiple equilibria do self-interested learning dynamics typically select the socially optimal ones? We study a rich class of continuous-time no-regret dynamics in potential games…

Cited by 2SourcePDFScholar
2024

Generative Adversarial Equilibrium Solvers

ICLR 2024poster

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-game…

Cited by 8SourcePDFScholar
2024

NfgTransformer: Equivariant Representation Learning for Normal-form Games

ICLR 2024poster

Normal-form games (NFGs) are the fundamental model of *strategic interaction*. We study their representation using neural networks. We describe the inherent equivariance of NFGs --- any permutation of strategies describes an equivalent game --- as well as the challenges this poses for representation…

2024

No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests

NeurIPS 2024spotlight

The long-run behavior of multi-agent online learning -- and, in particular, no-regret learning -- is relatively well-understood in potential games, where players have common interests. By contrast, in general harmonic games -- the strategic complement of potential games, where players have competing…

Cited by 2SourcePDFScholar
2024

Prediction Accuracy of Learning in Games : Follow-the-Regularized-Leader meets Heisenberg

ICML 2024poster

We investigate the accuracy of prediction in deterministic learning dynamics of zero-sum games with random initializations, specifically focusing on observer uncertainty and its relationship to the evolution of covariances. Zero-sum games are a prominent field of interest in machine learning due to…

Cited by 1SourcePDFScholar
2023

Alternation makes the adversary weaker in two-player games

NeurIPS 2023spotlight

Motivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. T…

Cited by 3SourcePDFScholar
2023

Beyond Strict Competition: Approximate Convergence of Multi-agent Q-Learning Dynamics

IJCAI 2023poster

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning dynamics can often display non-convergent behaviours which pre…

Cited by 2SourcePDFScholar
2023

Exploiting hidden structures in non-convex games for convergence to Nash equilibrium

NeurIPS 2023poster

A wide array of modern machine learning applications – from adversarial models to multi-agent reinforcement learning – can be formulated as non-cooperative games whose Nash equilibria represent the system’s desired operational states. Despite having a highly non-convex loss landscape, many cases of…

Cited by 5SourcePDFScholar
2023

The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to Equilibrium

NeurIPS 2023poster

Reaching consensus and convergence to equilibrium are two major challenges of multi-agent systems. Although each has attracted significant attention, relatively few studies address both challenges at the same time. This paper examines the connection between the notions of consensus and equilibrium i…

Cited by 6SourcePDFScholar
2022

Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update

NeurIPS 2022accept

In this paper we provide a novel and simple algorithm, Clairvoyant Multiplicative Weights Updates (CMWU), for convergence to \textit{Coarse Correlated Equilibria} (CCE) in general games. CMWU effectively corresponds to the standard MWU algorithm but where all agents, when updating their mixed strate…

Cited by 5SourcePDFScholar
2022

Generalized Natural Gradient Flows in Hidden Convex-Concave Games and GANs

ICLR 2022poster

Game-theoretic formulations in machine learning have recently risen in prominence, whereby entire modeling paradigms are best captured as zero-sum games. Despite their popularity, however, their dynamics are still poorly understood. This lack of theory is often substantiated with painful empirical o…

Cited by 9SourcePDFScholar
2022

Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games

ICLR 2022poster

Potential games are arguably one of the most important and widely studied classes of normal form games. They define the archetypal setting of multi-agent coordination in which all agents utilities are perfectly aligned via a common potential function. Can this intuitive framework be transplanted in…

Cited by 160SourcePDFScholar
2022

Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & Recurrence

NeurIPS 2022accept

Recent advances in quantum computing and in particular, the introduction of quantum GANs, have led to increased interest in quantum zero-sum game theory, extending the scope of learning algorithms for classical games into the quantum realm. In this paper, we focus on learning in quantum zero-sum gam…

Cited by 10SourcePDFScholar
2022

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

ICML 2022spotlight

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further…

2021

Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games

AAAI 2021technical

The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away from the artificial divide between dynamic agents and static g…

2021

Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality

NeurIPS 2021spotlight

The interplay between exploration and exploitation in competitive multi-agent learning is still far from being well understood. Motivated by this, we study smooth Q-learning, a prototypical learning model that explicitly captures the balance between game rewards and exploration costs. We show that Q…

Cited by 39SourcePDFScholar
2021

Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theory

AAAI 2021technical

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an…

Cited by 43SourcePDFScholar
2021

Follow-the-Regularized-Leader Routes to Chaos in Routing Games

ICML 2021spotlight

We study the emergence of chaotic behavior of Follow-the-Regularized Leader (FoReL) dynamics in games. We focus on the effects of increasing the population size or the scale of costs in congestion games, and generalize recent results on unstable, chaotic behaviors in the Multiplicative Weights Updat…

Cited by 32SourcePDFScholar
2021

From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

ICML 2021spotlight

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then inves…

Cited by 105SourcePDFScholar
2021

Learning in Markets: Greed Leads to Chaos but Following the Price is Right

IJCAI 2021poster

We study learning dynamics in distributed production economies such as blockchain mining, peer-to-peer file sharing and crowdsourcing. These economies can be modelled as multi-product Cournot competitions or all-pay auctions (Tullock contests) when individual firms have market power, or as Fisher ma…

Cited by 26SourcePDFScholar
2021

Online Learning in Periodic Zero-Sum Games

NeurIPS 2021poster

A seminal result in game theory is von Neumann's minmax theorem, which states that zero-sum games admit an essentially unique equilibrium solution. Classical learning results build on this theorem to show that online no-regret dynamics converge to an equilibrium in a time-average sense in zero-sum g…

Cited by 12SourcePDFScholar
2021

Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincaré Recurrence

ICML 2021spotlight

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory, which abstracts energy conservation and dissipation in physical systems. It has become a standard tool in analysis of ge…

Cited by 10SourcePDFScholar
2021

Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

NeurIPS 2021poster

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum gam…

Cited by 22SourcePDFScholar
2020

From Chaos to Order: Symmetry and Conservation Laws in Game Dynamics

ICML 2020poster

Games are an increasingly useful tool for training and testing learning algorithms. Recent examples include GANs, AlphaZero and the AlphaStar league. However, multi-agent learning can be extremely difficult to predict and control. Learning dynamics even in simple games can yield chaotic behavior. In…

Cited by 23SourcePDFScholar
2020

No-Regret Learning and Mixed Nash Equilibria: They Do Not Mix

NeurIPS 2020spotlight

Understanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated…

Cited by 57SourcePDFScholar
2020

Smooth markets: A basic mechanism for organizing gradient-based learners

ICLR 2020poster

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smo…

Cited by 19SourceScholar
2020

The route to chaos in routing games: When is price of anarchy too optimistic?

NeurIPS 2020poster

Routing games are amongst the most studied classes of games in game theory. Their most well-known property is that learning dynamics typically converge to equilibria implying approximately optimal performance (low Price of Anarchy). We perform a stress test for these classic results by studying the…

Cited by 35SourcePDFScholar
2019

Efficiently avoiding saddle points with zero order methods: No gradients required

NeurIPS 2019poster

We consider the case of derivative-free algorithms for non-convex optimization, also known as zero order algorithms, that use only function evaluations rather than gradients. For a wide variety of gradient approximators based on finite differences, we establish asymptotic convergence to second order…

2019

Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes

NeurIPS 2019poster

We show for the first time that it is possible to reconcile in online learning in zero-sum games two seemingly contradictory objectives: vanishing time-average regret and non-vanishing step sizes. This phenomenon, that we coin ``fast and furious" learning in games, sets a new benchmark about what…

Cited by 37SourcePDFScholar
2019

First-order methods almost always avoid saddle points: The case of vanishing step-sizes

NeurIPS 2019poster

In a series of papers [Lee et al 2016], [Panageas and Piliouras 2017], [Lee et al 2019], it was established that some of the most commonly used first order methods almost surely (under random initializations) and with step-size being small enough, avoid strict saddle points, as long as the objective…

Cited by 78SourcePDFScholar
2019

Multiagent Evaluation under Incomplete Information

NeurIPS 2019spotlight

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equ…

Cited by 46SourcePDFScholar
2019

Multiplicative Weights Updates as a distributed constrained optimization algorithm: Convergence to second-order stationary points almost always

ICML 2019oral

Non-concave maximization has been the subject of much recent study in the optimization and machine learning communities, specifically in deep learning. Recent papers ([Ge et al. 2015, Lee et al 2017] and references therein) indicate that first order methods work well and avoid saddles points. Result…

Cited by 20SourcePDFScholar
2019

Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile

ICLR 2019poster

Owing to their connection with generative adversarial networks (GANs), saddle-point problems have recently attracted considerable interest in machine learning and beyond. By necessity, most theoretical guarantees revolve around convex-concave (or even linear) problems; however, making theoretical in…

Cited by 366SourcePDFScholar
2019

Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Games

NeurIPS 2019spotlight

We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of…

2019

The Unusual Effectiveness of Averaging in GAN Training

ICLR 2019poster

We examine two different techniques for parameter averaging in GAN training. Moving Average (MA) computes the time-average of parameters, whereas Exponential Moving Average (EMA) computes an exponentially discounted sum. Whilst MA is known to lead to convergence in bilinear settings, we provide the…

2017

Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos

NeurIPS 2017spotlight

The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\g…

Cited by 152SourcePDFScholar