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Luca Viano

15 accepted papers

2026

Beyond Binary Preferences: A Principled Framework for Reward Modeling with Ordinal Feedback

ICLR 2026poster

Reward modeling is crucial for aligning large language models with human preferences, yet current approaches lack a principled mathematical framework for leveraging ordinal preference data. When human annotators provide graded preferences on a Likert scale (e.g., significantly better, better, slight…

Cited by 0SourceScholar
2026

Multi-agent imitation learning with function approximation: linear Markov games and beyond

ICML 2026poster

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace t…

Cited by 0SourceScholar
2025

Best of Both Worlds: Regret Minimization versus Minimax Play

ICML 2025poster

In this paper, we investigate the existence of online learning algorithms with bandit feedback that simultaneously guarantee $O(1)$ regret compared to a given comparator strategy, and $\tilde{O}(\sqrt{T})$ regret compared to any fixed strategy, where $T$ is the number of rounds. We provide the first…

Cited by 0SourcePDFScholar
2025

Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning

NeurIPS 2025poster

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the *single policy deviation concentrability coefficient* is unavoidable in the non-interactive imitation learning setting, and…

Cited by 0SourceScholar
2025

Offline imitation learning in $Q^\pi$-realizable MDPs without expert realizability

NeurIPS 2025poster

We study the problem of offline imitation learning in Markov decision processes (MDPs), where the goal is to learn a well-performing policy given a dataset of state-action pairs generated by an expert policy. Complementing a recent line of work on this topic that assumes that the expert policy belon…

Cited by 0SourceScholar
2024

Imitation Learning in Discounted Linear MDPs without exploration assumptions

ICML 2024poster

We present a new algorithm for imitation learning in infinite horizon linear MDPs dubbed ILARL which greatly improves the bound on the number of trajectories that the learner needs to sample from the environment. In particular, we remove exploration assumptions required in previous works and we impr…

Cited by 4SourcePDFScholar
2023

Alternation makes the adversary weaker in two-player games

NeurIPS 2023spotlight

Motivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. T…

Cited by 3SourcePDFScholar
2023

Semi Bandit dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret Guarantees.

ICML 2023oral

In this work, we propose introduce a variant of online stochastic gradient descent and prove it converges to Nash equilibria and simultaneously it has sublinear regret for the class of congestion games in the semi-bandit feedback setting. Our proposed method admits convergence rates depending only p…

2023

What can online reinforcement learning with function approximation benefit from general coverage conditions?

ICML 2023poster

In online reinforcement learning (RL), instead of employing standard structural assumptions on Markov decision processes (MDPs), using a certain coverage condition (original from offline RL) is enough to ensure sample-efficient guarantees (Xie et al. 2023). In this work, we focus on this new directi…

Cited by 4SourcePDFScholar
2022

A Natural Actor-Critic Framework for Zero-Sum Markov Games

ICML 2022spotlight

We introduce algorithms based on natural actor-critic and analyze their sample complexity for solving two player zero-sum Markov games in the tabular case. Our results improve the best-known sample complexities of policy gradient/actor-critic methods for convergence to Nash equilibrium in the multi-…

Cited by 31SourcePDFScholar
2022

Identifiability and generalizability from multiple experts in Inverse Reinforcement Learning

NeurIPS 2022accept

While Reinforcement Learning (RL) aims to train an agent from a reward function in a given environment, Inverse Reinforcement Learning (IRL) seeks to recover the reward function from observing an expert's behavior. It is well known that, in general, various reward functions can lead to the same opti…

2022

Proximal Point Imitation Learning

NeurIPS 2022accept

This work develops new algorithms with rigorous efficiency guarantees for infinite horizon imitation learning (IL) with linear function approximation without restrictive coherence assumptions. We begin with the minimax formulation of the problem and then outline how to leverage classical tools from…

2022

Understanding Deep Neural Function Approximation in Reinforcement Learning via $\epsilon$-Greedy Exploration

NeurIPS 2022accept

This paper provides a theoretical study of deep neural function approximation in reinforcement learning (RL) with the $\epsilon$-greedy exploration under the online setting. This problem setting is motivated by the successful deep Q-networks (DQN) framework that falls in this regime. In this work, w…

Cited by 22SourcePDFScholar
2021

Robust Inverse Reinforcement Learning under Transition Dynamics Mismatch

NeurIPS 2021poster

We study the inverse reinforcement learning (IRL) problem under a transition dynamics mismatch between the expert and the learner. Specifically, we consider the Maximum Causal Entropy (MCE) IRL learner model and provide a tight upper bound on the learner's performance degradation based on the $\ell_…