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Matthieu Geist

59 accepted papers

2026

AVEX: What Matters for Animal Vocalization Encoding

ICLR 2026poster

Bioacoustics, the study of sounds produced by living organisms, plays a vital role in conservation, biodiversity monitoring, and behavioral studies. Many tasks in this field, such as species, individual, and behavior classification and detection, are well-suited to machine learning. However, they of…

Cited by 0SourcecodeScholar
2026

Multi-agent imitation learning with function approximation: linear Markov games and beyond

ICML 2026poster

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace t…

Cited by 0SourceScholar
2025

Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning

NeurIPS 2025poster

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the *single policy deviation concentrability coefficient* is unavoidable in the non-interactive imitation learning setting, and…

Cited by 0SourceScholar
2025

Self-Improving Robust Preference Optimization

ICLR 2025poster

Online and offline $\mathtt{RLHF}$ methods, such as $\mathtt{PPO}$ and $\mathtt{DPO}$, have been highly successful in aligning AI with human preferences. Despite their success, however, these methods suffer from fundamental limitations: $\mathbf{(a)}$ Models trained with $\mathtt{RLHF}$ can learn fr…

Cited by 7SourcePDFScholar
2025

ShiQ: Bringing back Bellman to LLMs

NeurIPS 2025poster

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM with simple gradient updates. Another RL paradigm, Q-learning methods,…

Cited by 3SourceScholar
2024

Closing the Gap between TD Learning and Supervised Learning - A Generalisation Point of View.

ICLR 2024poster

Some reinforcement learning (RL) algorithms have the capability of recombining together pieces of previously seen experience to solve a task never seen before during training. This oft-sought property is one of the few ways in which dynamic programming based RL algorithms are considered different fr…

2024

Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

EMNLP 2024main

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more dir…

Cited by 3SourcePDFScholar
2024

DRIFT: Deep Reinforcement Learning for Intelligent Floating Platforms Trajectories

IROS 2024

This investigation introduces a novel deep reinforcement learning-based suite to control floating platforms in both simulated and real-world environments. Floating platforms serve as versatile test-beds to emulate microgravity environments on Earth, useful to test autonomous navigation systems for s

Cited by 4SourcecodeScholar
2024

Imitating Language via Scalable Inverse Reinforcement Learning

NeurIPS 2024poster

The majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token predict…

Cited by 8SourcePDFScholar
2024

Learning Discrete-Time Major-Minor Mean Field Games

AAAI 2024technical

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players…

2024

MusicRL: Aligning Music Generation to Human Preferences

ICML 2024poster

We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as “upbeat workout music” ca…

2024

Nash Learning from Human Feedback

ICML 2024spotlight

Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of…

Cited by 129SourcePDFScholar
2024

Near-Optimal Distributionally Robust Reinforcement Learning with General $L_p$ Norms

NeurIPS 2024poster

To address the challenges of sim-to-real gap and sample efficiency in reinforcement learning (RL), this work studies distributionally robust Markov decision processes (RMDPs) --- optimize the worst-case performance when the deployed environment is within an uncertainty set around some nominal MDP. D…

Cited by 0SourcePDFScholar
2024

On-Policy Distillation of Language Models: Learning from Self-Generated Mistakes

ICLR 2024poster

Knowledge distillation (KD) is widely used for compressing a teacher model to reduce its inference cost and memory footprint, by training a smaller student model. However, current KD methods for auto-regressive sequence models suffer from distribution mismatch between output sequences seen during tr…

Cited by 109SourcePDFScholar
2023

A Connection between One-Step RL and Critic Regularization in Reinforcement Learning

ICML 2023poster

As with any machine learning problem with limited data, effective offline RL algorithms require careful regularization to avoid overfitting. One class of methods, known as one-step RL, perform just one step of policy improvement. These methods, which include advantage-weighted regression and conditi…

Cited by 4SourcePDFScholar
2023

Factually Consistent Summarization via Reinforcement Learning with Textual Entailment Feedback

ACL 2023long

Despite the seeming success of contemporary grounded text generation systems, they often tend to generate factually inconsistent text with respect to their input. This phenomenon is emphasized in tasks like summarization, in which the generated summaries should be corroborated by their source articl…

Cited by 82SourcePDFScholar
2023

On Imitation in Mean-field Games

NeurIPS 2023poster

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent…

Cited by 2SourcePDFScholar
2023

Policy Gradient for Rectangular Robust Markov Decision Processes

NeurIPS 2023poster

Policy gradient methods have become a standard for training reinforcement learning agents in a scalable and efficient manner. However, they do not account for transition uncertainty, whereas learning robust policies can be computationally expensive. In this paper, we introduce robust policy gradient…

Cited by 36SourcePDFScholar
2023

Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games

ICML 2023poster

Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous $N$-player games. However, limiting applicability, existing theoretical results assume variations of a ``population generative model'', which allows arbitrary modifications of…

Cited by 35SourcePDFScholar
2023

Pose-graph SLAM Using Multi-order Ultrasonic Echoes and Beamforming for Long-range Inspection Robots

ICRA 2023poster

This paper presents a Graph-based Simultaneous Localization And Mapping (GraphSLAM) approach for a robotic system relying on the reflections of ultrasonic guided waves to enable long-range inspection tasks on plate-based metal structures. A measurement model that can leverage multi-order acoustic ec…

Cited by 1SourceScholar
2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

ICML 2023poster

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understandin…

2023

The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model

NeurIPS 2023poster

This paper investigates model robustness in reinforcement learning (RL) via the framework of distributionally robust Markov decision processes (RMDPs). Despite recent efforts, the sample complexity of RMDPs is much less understood regardless of the uncertainty set in use; in particular, there exist…

Cited by 44SourcePDFScholar
2022

A general class of surrogate functions for stable and efficient reinforcement learning

AISTATS 2022poster

Common policy gradient methods rely on the maximization of a sequence of surrogate functions. In recent years, many such surrogate functions have been proposed, most without strong theoretical guarantees, leading to algorithms such as TRPO, PPO, or MPO. Rather than design yet another surrogate funct…

2022

Combined Grid and Feature-based Mapping of Metal Structures with Ultrasonic Guided Waves

ICRA 2022poster

The ultrasonic mapping of plate-based facilities is an essential step towards the robotic inspection of large metal structures such as storage tanks or ship hulls. This work proposes a novel framework that exploits ultrasonic echoes to recover grid-based and feature-based spatial representations joi…

Cited by 2SourceScholar
2022

Continuous Control with Action Quantization from Demonstrations

ICML 2022spotlight

In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretizatio…

2022

Generalization in Mean Field Games by Learning Master Policies

AAAI 2022technical

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs. Machine Learning has the potential to solve a wider diversity…

Cited by 45SourcePDFScholar
2022

Implicitly Regularized RL with Implicit Q-values

AISTATS 2022poster

The $Q$-function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to $Q$. It is a powerful tool that allows action selection without a model of the environment and even without explicitly modeling the policy. Yet,…

Cited by 13SourcePDFScholar
2022

Learning Energy Networks with Generalized Fenchel-Young Losses

NeurIPS 2022accept

Energy-based models, a.k.a. energy networks, perform inference by optimizing an energy function, typically parametrized by a neural network. This allows one to capture potentially complex relationships between inputs and outputs. To learn the parameters of the energy function, the solution to that…

Cited by 12SourcePDFScholar
2022

Offline Reinforcement Learning as Anti-exploration

AAAI 2022technical

Offline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting actions whose consequences cannot be predicted from the data. This is the converse of exploration in RL, which favors su…

Cited by 67SourcePDFScholar
2022

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

ICML 2022spotlight

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further…

2021

A FastSLAM Approach Integrating Beamforming Maps for Ultrasound-Based Robotic Inspection of Metal Structures

RA-L 2021

We present a novel FastSLAM approach for a robotic system inspecting structures made of large metal plates. By taking advantage of the reflections of ultrasonic guided waves on the plate boundaries, it is possible to recover, with enough precision, both the plate shape and the robot trajectory. Cont

Cited by 12SourceScholar
2021

Adversarially Guided Actor-Critic

ICLR 2021poster

Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tasks where efficient exploration is a bottleneck. These methods consider a policy (the actor) and a value function (the cr…

2021

Hyperparameter Selection for Imitation Learning

ICML 2021oral

We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function…

2021

Learning Behaviors through Physics-driven Latent Imagination

CoRL 2021oral

Model-based reinforcement learning (MBRL) consists in learning a so-called world model, a representation of the environment through interactions with it, then use it to train an agent. This approach is particularly interesting in the con-text of field robotics, as it alleviates the need to train onl…

Cited by 7SourceScholar
2021

Mean Field Games Flock! The Reinforcement Learning Way

IJCAI 2021poster

We present a method enabling a large number of agents to learn how to flock. This problem has drawn a lot of interest but requires many structural assumptions and is tractable only in small dimensions. We phrase this problem as a Mean Field Game (MFG), where each individual chooses its own accelera…

2021

Offline Reinforcement Learning with Pseudometric Learning

ICML 2021spotlight

Offline Reinforcement Learning methods seek to learn a policy from logged transitions of an environment, without any interaction. In the presence of function approximation, and under the assumption of limited coverage of the state-action space of the environment, it is necessary to enforce the polic…

2021

Primal Wasserstein Imitation Learning

ICLR 2021poster

Imitation Learning (IL) methods seek to match the behavior of an agent with that of an expert. In the present work, we propose a new IL method based on a conceptually simple algorithm: Primal Wasserstein Imitation Learning (PWIL), which ties to the primal form of the Wasserstein distance between the…

2021

There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning

NeurIPS 2021poster

We propose to learn to distinguish reversible from irreversible actions for better informed decision-making in Reinforcement Learning (RL). From theoretical considerations, we show that approximate reversibility can be learned through a simple surrogate task: ranking randomly sampled trajectory even…

Cited by 24SourcePDFScholar
2021

Twice regularized MDPs and the equivalence between robustness and regularization

NeurIPS 2021poster

Robust Markov decision processes (MDPs) aim to handle changing or partially known system dynamics. To solve them, one typically resorts to robust optimization methods. However, this significantly increases computational complexity and limits scalability in both learning and planning. On the other ha…

Cited by 51SourcePDFScholar
2021

What Matters for Adversarial Imitation Learning?

NeurIPS 2021poster

Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are r…

Cited by 88SourcePDFScholar
2021

What Matters for On-Policy Deep Actor-Critic Methods? A Large-Scale Study

ICLR 2021oral

In recent years, reinforcement learning (RL) has been successfully applied to many different continuous control tasks. While RL algorithms are often conceptually simple, their state-of-the-art implementations take numerous low- and high-level design decisions that strongly affect the performance of…

Cited by 230SourcePDFScholar
2020

Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications

NeurIPS 2020poster

In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the introduction of an additional common noise. We first present a th…

2020

Image-Based Place Recognition on Bucolic Environment Across Seasons From Semantic Edge Description

ICRA 2020poster

Most of the research effort on image-based place recognition is designed for urban environments. In bucolic environments such as natural scenes with low texture and little semantic content, the main challenge is to handle the variations in visual appearance across time such as illumination, weather,…

Cited by 44SourcecodeScholar
2020

Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning

NeurIPS 2020oral

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value ite…

Cited by 95SourcePDFScholar
2020

Self-Attentional Credit Assignment for Transfer in Reinforcement Learning

IJCAI 2020poster

The ability to transfer knowledge to novel environments and tasks is a sensible desiderata for general learning agents. Despite the apparent promises, transfer in RL is still an open and little exploited research area. In this paper, we take a brand-new perspective about transfer: we suggest that th…

Cited by 0SourcePDFScholar
2016

Softened Approximate Policy Iteration for Markov Games

ICML 2016poster

This paper reports theoretical and empirical investigations on the use of quasi-Newton methods to minimize the Optimal Bellman Residual (OBR) of zero-sum two-player Markov Games. First, it reveals that state-of-the-art algorithms can be derived by the direct application of Newton’s method to differe…

Cited by 39SourcePDFScholar