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Marcin Andrychowicz

12 accepted papers

2022

Implicitly Regularized RL with Implicit Q-values

AISTATS 2022poster

The $Q$-function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to $Q$. It is a powerful tool that allows action selection without a model of the environment and even without explicitly modeling the policy. Yet,…

Cited by 13SourcePDFScholar
2021

Hyperparameter Selection for Imitation Learning

ICML 2021oral

We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function…

2021

What Matters for Adversarial Imitation Learning?

NeurIPS 2021poster

Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are r…

Cited by 88SourcePDFScholar
2021

What Matters for On-Policy Deep Actor-Critic Methods? A Large-Scale Study

ICLR 2021oral

In recent years, reinforcement learning (RL) has been successfully applied to many different continuous control tasks. While RL algorithms are often conceptually simple, their state-of-the-art implementations take numerous low- and high-level design decisions that strongly affect the performance of…

Cited by 230SourcePDFScholar
2018

Asymmetric Actor Critic for Image-Based Robot Learning

RSS 2018poster

Deep reinforcement learning (RL) has proven a powerful technique in many sequential decision making domains. However, robotics poses many challenges for RL, most notably training on a physical system can be expensive and dangerous, which has sparked significant interest in learning control policies…

Cited by 452SourcePDFScholar
2018

Domain Randomization and Generative Models for Robotic Grasping

IROS 2018poster

Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object instances, and as a result generalization can be a challenge.…

Cited by 194SourceScholar
2018

Overcoming Exploration in Reinforcement Learning with Demonstrations

ICRA 2018poster

Exploration in environments with sparse rewards has been a persistent problem in reinforcement learning (RL). Many tasks are natural to specify with a sparse reward, and manually shaping a reward function can result in suboptimal performance. However, finding a non-zero reward is exponentially more…

Cited by 1038SourceScholar
2018

Parameter Space Noise for Exploration

ICLR 2018poster

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary…

Cited by 811SourcePDFScholar
2018

Sim-to-Real Transfer of Robotic Control with Dynamics Randomization

ICRA 2018poster

Simulations are attractive environments for training agents as they provide an abundant source of data and alleviate certain safety concerns during the training process. But the behaviours developed by agents in simulation are often specific to the characteristics of the simulator. Due to modeling e…

Cited by 1799SourceScholar
2017

Hindsight Experience Replay

NeurIPS 2017poster

Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering…

Cited by 3290SourcePDFScholar
2017

One-Shot Imitation Learning

NeurIPS 2017poster

Imitation learning has been commonly applied to solve different tasks in isolation. This usually requires either careful feature engineering, or a significant number of samples. This is far from what we desire: ideally, robots should be able to learn from very few demonstrations of any given task, a…

Cited by 870SourcePDFScholar
2016

Learning to learn by gradient descent by gradient descent

NeurIPS 2016poster

The move from hand-designed features to learned features in machine learning has been wildly successful. In spite of this, optimization algorithms are still designed by hand. In this paper we show how the design of an optimization algorithm can be cast as a learning problem, allowing the algorithm t…