← Search

Paul Muller

4 accepted papers

2025

Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling

IJCAI 2025

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorith

Cited by 0SourcePDFScholar
2022

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

ICML 2022spotlight

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further…

2021

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

ICML 2021spotlight

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSRO), an algorithm for training agents in n-player, general-sum extensive form games, which provably converges to an equil…

2020

A Generalized Training Approach for Multiagent Learning

ICLR 2020talk

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle appl…

Cited by 127SourcecodeScholar