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Bruno Scherrer

11 accepted papers

2025

AlphaBeta is not as good as you think: a simple random games model for a better analysis of deterministic game-solving algorithms

NeurIPS 2025poster

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This simplified model enables uncluttered mathematical analysis, reveali…

Cited by 0SourceScholar
2020

Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning

NeurIPS 2020oral

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value ite…

Cited by 95SourcePDFScholar
2018

Beyond the One-Step Greedy Approach in Reinforcement Learning

ICML 2018oral

The famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e.g, n-step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step loo…

Cited by 49SourcePDFScholar
2018

Multiple-Step Greedy Policies in Approximate and Online Reinforcement Learning

NeurIPS 2018spotlight

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work (Efroni et al., 2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were…

Cited by 44SourcePDFScholar
2016

On the Use of Non-Stationary Strategies for Solving Two-Player Zero-Sum Markov Games

AISTATS 2016poster

The main contribution of this paper consists in extending several non-stationary Reinforcement Learning (RL) algorithms and their theoretical guarantees to the case of γ-discounted zero-sum Markov Games (MGs). As in the case of Markov Decision Processes (MDPs), non-stationary algorithms are shown to…

Cited by 24SourcePDFScholar
2016

Softened Approximate Policy Iteration for Markov Games

ICML 2016poster

This paper reports theoretical and empirical investigations on the use of quasi-Newton methods to minimize the Optimal Bellman Residual (OBR) of zero-sum two-player Markov Games. First, it reveals that state-of-the-art algorithms can be derived by the direct application of Newton’s method to differe…

Cited by 39SourcePDFScholar
2015

Approximate Dynamic Programming for Two-Player Zero-Sum Markov Games

ICML 2015poster

This paper provides an analysis of error propagation in Approximate Dynamic Programming applied to zero-sum two-player Stochastic Games. We provide a novel and unified error propagation analysis in L_p-norm of three well-known algorithms adapted to Stochastic Games (namely Approximate Value Iteratio…

Cited by 140SourcePDFScholar