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Tadashi Kozuno

23 accepted papers

2026

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

ICML 2026poster

In reinforcement learning (RL), agents benefit from exploration *only* because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with **ReMax**, an objective …

Cited by 0SourceScholar
2025

Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph Form

ICLR 2025poster

Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust con…

2025

Provably Efficient RL under Episode-Wise Safety in Constrained MDPs with Linear Function Approximation

NeurIPS 2025spotlight

We study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well u…

Cited by 0SourceScholar
2025

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

ICML 2025poster

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has…

Cited by 0SourcePDFScholar
2024

Language-Guided Pattern Formation for Swarm Robotics with Multi-Agent Reinforcement Learning

IROS 2024poster

This paper explores leveraging the vast knowledge encoded in Large Language Models (LLMs) to tackle pattern formation challenges for swarm robotics systems. A new framework, named LGPF (Language-Guided Pattern Formation), is proposed to address these challenges. The framework breaks down the pattern…

Cited by 2SourceScholar
2024

Local and Adaptive Mirror Descents in Extensive-Form Games

NeurIPS 2024poster

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from…

Cited by 3SourcePDFScholar
2024

Multi-Agent Behavior Retrieval: Retrieval-Augmented Policy Training for Cooperative Push Manipulation by Mobile Robots

IROS 2024poster

Due to the complex interactions between agents, learning multi-agent control policy often requires a prohibitive amount of data. This paper aims to enable multi-agent systems to effectively utilize past memories to adapt to novel collaborative tasks in a data-efficient fashion. We propose the Multi-…

Cited by 1SourceScholar
2024

Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist

ICRA 2024poster

This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups…

Cited by 10SourcecodeScholar
2024

When to Replan? An Adaptive Replanning Strategy for Autonomous Navigation using Deep Reinforcement Learning

ICRA 2024poster

The hierarchy of global and local planners is one of the most commonly utilized system designs in autonomous robot navigation. While the global planner generates a reference path from the current to goal locations based on the pre-built map, the local planner produces a kinodynamic trajectory to fol…

Cited by 4SourceScholar
2023

Adapting to game trees in zero-sum imperfect information games

ICML 2023oral

Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn $\epsilon$-optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound $\widetilde{\mathcal{O}}(H(A_{\…

2023

Benchmarking Actor-Critic Deep Reinforcement Learning Algorithms for Robotics Control With Action Constraints

RA-L 2023

This study presents a benchmark for evaluating action-constrained reinforcement learning (RL) algorithms. In action-constrained RL, each action taken by the learning system must comply with certain constraints. These constraints are crucial for ensuring the feasibility and safety of actions in real-

Cited by 22SourcecodeScholar
2023

DoMo-AC: Doubly Multi-step Off-policy Actor-Critic Algorithm

ICML 2023poster

Multi-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step…

Cited by 0SourcePDFScholar
2023

Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice

ICML 2023poster

Mirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understandin…

2022

Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs

NeurIPS 2022accept

We consider approximate dynamic programming in $\gamma$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CA…

Cited by 13SourcePDFScholar
2022

Variational oracle guiding for reinforcement learning

ICLR 2022poster

How to make intelligent decisions is a central problem in machine learning and artificial intelligence. Despite recent successes of deep reinforcement learning (RL) in various decision making problems, an important but under-explored aspect is how to leverage oracle observation (the information that…

2021

Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learning

NeurIPS 2021poster

Recently many algorithms were devised for reinforcement learning (RL) with function approximation. While they have clear algorithmic distinctions, they also have many implementation differences that are algorithm-independent and sometimes under-emphasized. Such mixing of algorithmic novelty and impl…

2021

Learning in two-player zero-sum partially observable Markov games with perfect recall

NeurIPS 2021poster

We study the problem of learning a Nash equilibrium (NE) in an extensive game with imperfect information (EGII) through self-play. Precisely, we focus on two-player, zero-sum, episodic, tabular EGII under the \textit{perfect-recall} assumption where the only feedback is realizations of the game (ban…

Cited by 51SourcePDFScholar
2021

Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning

ICML 2021spotlight

Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments. However, analyzing the nature of those environments is often overlooked. In particular, we still do not have agreeable ways to measure the difficulty or solvability of a task, given that each has…

2021

Revisiting Peng’s Q($λ$) for Modern Reinforcement Learning

ICML 2021spotlight

Off-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conse…

Cited by 26SourcePDFScholar
2021

Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy Evaluation

NeurIPS 2021poster

Model-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework fo…

2020

Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning

NeurIPS 2020oral

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value ite…

Cited by 95SourcePDFScholar
2019

Theoretical Analysis of Efficiency and Robustness of Softmax and Gap-Increasing Operators in Reinforcement Learning

AISTATS 2019poster

In this paper, we propose and analyze conservative value iteration, which unifies value iteration, soft value iteration, advantage learning, and dynamic policy programming. Our analysis shows that algorithms using a combination of gap-increasing and max operators are resilient to stochastic errors,…

Cited by 45SourcePDFScholar