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Florian Strub

18 accepted papers

2025

ShiQ: Bringing back Bellman to LLMs

NeurIPS 2025poster

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM with simple gradient updates. Another RL paradigm, Q-learning methods,…

Cited by 3SourceScholar
2024

Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

EMNLP 2024main

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more dir…

Cited by 3SourcePDFScholar
2024

Countering Reward Over-Optimization in LLM with Demonstration-Guided Reinforcement Learning

ACL 2024findings

While reinforcement learning (RL) has been proven essential for tuning large language models (LLMs), it can lead to reward over-optimization (ROO). Existing approaches address ROO by adding KL regularization, requiring computationally expensive hyperparameter tuning. Additionally, KL regularization…

2023

Language Model Alignment with Elastic Reset

NeurIPS 2023poster

Finetuning language models with reinforcement learning (RL), e.g. from human feedback (HF), is a prominent method for alignment. But optimizing against a reward model can improve on reward while degrading performance in other areas, a phenomenon known as reward hacking, alignment tax, or language dr…

2023

SemPPL: Predicting Pseudo-Labels for Better Contrastive Representations

ICLR 2023poster

Learning from large amounts of unsupervised data and a small amount of supervision is an important open problem in computer vision. We propose a new semi-supervised learning method, Semantic Positives via Pseudo-Labels (SEMPPL), that combines labelled and unlabelled data to learn informative represe…

2023

The Edge of Orthogonality: A Simple View of What Makes BYOL Tick

ICML 2023poster

Self-predictive unsupervised learning methods such as BYOL or SimSIAM have shown impressive results, and counter-intuitively, do not collapse to trivial representations. In this work, we aim at exploring the simplest possible mathematical arguments towards explaining the underlying mechanisms behind…

Cited by 8SourcePDFScholar
2022

Emergent Communication at Scale

ICLR 2022spotlight

Emergent communication aims for a better understanding of human language evolution and building more efficient representations. We posit that reaching these goals will require scaling up, in contrast to a significant amount of literature that focuses on setting up small-scale problems to tease out d…

2022

Emergent Communication: Generalization and Overfitting in Lewis Games

NeurIPS 2022accept

Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning…

2022

Learning Natural Language Generation with Truncated Reinforcement Learning

NAACL 2022long

This paper introduces TRUncated ReinForcement Learning for Language (TrufLL), an original approach to train conditional languagemodels without a supervised learning phase, by only using reinforcement learning (RL). As RL methods unsuccessfully scale to large action spaces, we dynamically truncate th…

2022

On the role of population heterogeneity in emergent communication

ICLR 2022poster

Populations have often been perceived as a structuring component for language to emerge and evolve: the larger the population, the more systematic the language. While this observation is widespread in the sociolinguistic literature, it has not been reproduced in computer simulations with neural agen…

2021

Broaden Your Views for Self-Supervised Video Learning

ICCV 2021poster

Most successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However,…

Cited by 151PDFcodeScholar
2021

Don’t Do What Doesn’t Matter: Intrinsic Motivation with Action Usefulness

IJCAI 2021poster

Sparse rewards are double-edged training signals in reinforcement learning: easy to design but hard to optimize. Intrinsic motivation guidances have thus been developed toward alleviating the resulting exploration problem. They usually incentivize agents to look for new states through novelty sign…

2020

Bootstrap Your Own Latent - A New Approach to Self-Supervised Learning

NeurIPS 2020oral

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to p…

2020

Countering Language Drift with Seeded Iterated Learning

ICML 2020poster

Pretraining on human corpus and then finetuning in a simulator has become a standard pipeline for training a goal-oriented dialogue agent. Nevertheless, as soon as the agents are finetuned to maximize task completion, they suffer from the so-called language drift phenomenon: they slowly lose syntact…

2018

Visual Reasoning with Multi-hop Feature Modulation

ECCV 2018poster

Recent breakthroughs in computer vision and natural language processing have spurred interest in challenging multi-modal tasks such as visual question-answering and visual dialogue. For such tasks, one successful approach is to condition image-based convolutional network computation on language via…

2017

GuessWhat?! Visual Object Discovery Through Multi-Modal Dialogue

CVPR 2017spotlight

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reason…

Cited by 482PDFScholar
2017

Learning Nash Equilibrium for General-Sum Markov Games from Batch Data

AISTATS 2017poster

This paper addresses the problem of learning a Nash equilibrium in $γ$-discounted multiplayer general-sum Markov Games (MGs) in a batch setting. As the number of players increases in MG, the agents may either collaborate or team apart to increase their final rewards. One solution to address this pro…

2017

Modulating early visual processing by language

NeurIPS 2017spotlight

It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view dominates the current literature in computational models for language-vision tasks, where visual and linguistic inputs are mostly processed independently before b…

Cited by 617SourcePDFScholar