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Zhaohan Daniel Guo

11 accepted papers

2025

A Unifying Framework for Action-Conditional Self-Predictive Reinforcement Learning

AISTATS 2025poster

Learning a good representation is a crucial challenge for reinforcement learning (RL) agents. Self-predictive algorithms jointly learn a latent representation and dynamics model by bootstrapping from future latent representations (BYOL). Recent work has developed theoretical insights into these algo…

Cited by 0SourceScholar
2024

A General Theoretical Paradigm to Understand Learning from Human Preferences

AISTATS 2024poster

The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards c…

2024

Generalized Preference Optimization: A Unified Approach to Offline Alignment

ICML 2024poster

Offline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a uni…

Cited by 83SourcePDFScholar
2024

Human Alignment of Large Language Models through Online Preference Optimisation

ICML 2024poster

Ensuring alignment of language model's outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimi…

Cited by 40SourcePDFScholar
2024

Nash Learning from Human Feedback

ICML 2024spotlight

Reinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of…

Cited by 129SourcePDFScholar
2023

Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition

ICML 2023poster

Representation learning and exploration are among the key challenges for any deep reinforcement learning agent. In this work, we provide a singular value decomposition based method that can be used to obtain representations that preserve the underlying transition structure in the domain. Perhaps int…

Cited by 5SourcePDFScholar
2023

Understanding Self-Predictive Learning for Reinforcement Learning

ICML 2023poster

We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivi…

Cited by 34SourcePDFScholar
2022

BYOL-Explore: Exploration by Bootstrapped Prediction

NeurIPS 2022accept

We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually complex environments. BYOL-Explore learns the world representation, the world dynamics and the exploration policy all-together by optimizing a single prediction loss in the latent space w…

Cited by 76SourcePDFScholar
2020

Agent57: Outperforming the Atari Human Benchmark

ICML 2020poster

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance by doing outstandingly well on many games of the set, but ver…

Cited by 759SourcePDFScholar
2020

Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning

ICML 2020poster

Learning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Pr…

Cited by 173SourcePDFScholar