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Emmanuel Rachelson

8 accepted papers

2026

Planning in Branch-and-Bound: Model-Based Reinforcement Learning for Exact Combinatorial Optimization

AAAI 2026technical

Mixed-Integer Linear Programming (MILP) lies at the core of many real-world combinatorial optimization (CO) problems, traditionally solved by branch-and-bound (B&B). A key driver influencing B&B solvers efficiency is the variable selection heuristic that guides branching decisions. Looking to move b

Cited by 0SourcePDFScholar
2024

Exploration by Learning Diverse Skills through Successor State Representations

NeurIPS 2024poster

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information bet…

Cited by 0SourcePDFScholar
2022

Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning

NeurIPS 2022accept

Deep reinforcement learning policies, despite their outstanding efficiency in simulated visual control tasks, have shown disappointing ability to generalize across disturbances in the input training images. Changes in image statistics or distracting background elements are pitfalls that prevent gen…

2021

Lipschitz Lifelong Reinforcement Learning

AAAI 2021technical

We consider the problem of knowledge transfer when an agent is facing a series of Reinforcement Learning (RL) tasks. We introduce a novel metric between Markov Decision Processes and establish that close MDPs have close optimal value functions. Formally, the optimal value functions are Lipschitz con…

2019

Non-Stationary Markov Decision Processes, a Worst-Case Approach using Model-Based Reinforcement Learning

NeurIPS 2019poster

This work tackles the problem of robust zero-shot planning in non-stationary stochastic environments. We study Markov Decision Processes (MDPs) evolving over time and consider Model-Based Reinforcement Learning algorithms in this setting. We make two hypotheses: 1) the environment evolves continuous…