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Ioannis Panageas

38 accepted papers

2026

(Doubly) Exponential Lower Bounds for Follow the Regularized Leader in Potential Games

ICML 2026spotlight

Follow the regularized leader (FTRL) is the premier algorithm for online optimization. However, despite decades of research on its convergence in constrained optimization---and potential games in particular---its behavior remained hitherto poorly understood. In this paper, we establish that FTRL can…

Cited by 0SourceScholar
2026

Convergence of Regret Matching in Potential Games and Constrained Optimization

ICLR 2026poster

Regret matching (RM)---and its modern variants---is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in theory about its convergence beyond two-player zero-sum games…

Cited by 0SourceScholar
2026

Learning the Inverse Temperature of Ising Models under Hard Constraints using One Sample

ICLR 2026poster

We consider the problem of estimating the inverse temperature parameter $\beta$ of an $n$-dimensional truncated Ising model using a single sample. Given a graph $G = (V,E)$ with $n$ vertices, a truncated Ising model is a probability distribution over the $n$-dimensional hypercube {-1,1}$^n$ where ea…

Cited by 0SourceScholar
2026

On the Computational Complexity of Performative Prediction

ICML 2026poster

Performative prediction captures the phenomenon where deploying a predictive model shifts the underlying data distribution. While simple retraining dynamics are known to converge linearly when the performative effects are weak ($\rho < 1$), the complexity in the regime $\rho > 1$ was hitherto open. …

Cited by 0SourceScholar
2025

Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

NeurIPS 2025poster

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure—such as the classic Colonel Blotto game or congestion games. Achieving…

Cited by 0SourceScholar
2025

The Complexity of Finding Local Optima in Contrastive Learning

NeurIPS 2025poster

Contrastive learning is a powerful technique for discovering meaningful data representations by optimizing objectives based on $\textit{contrastive information}$, often given as a set of weighted triplets $\{(x_i, y_i^+, z_{i}^-)\}_{i = 1}^m$ indicating that an "anchor" $x_i$ is more similar to a "p…

Cited by 0SourceScholar
2025

The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games

NeurIPS 2025spotlight

We consider the problem of computing stationary points in min-max optimization, with a focus on the special case of Nash equilibria in (two-)team zero-sum games. We first show that computing $\epsilon$-Nash equilibria in $3$-player $\text{\emph{adversarial}}$ team games---wherein a team of $2$ playe…

Cited by 0SourceScholar
2024

Beating Price of Anarchy and Gradient Descent without Regret in Potential Games

ICLR 2024poster

Arguably one of the thorniest problems in game theory is that of equilibrium selection. Specifically, in the presence of multiple equilibria do self-interested learning dynamics typically select the socially optimal ones? We study a rich class of continuous-time no-regret dynamics in potential games…

Cited by 2SourcePDFScholar
2024

Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints

AAAI 2024technical

We consider the problem of computing Nash equilibria in potential games where each player's strategy set is subject to private uncoupled constraints. This scenario is frequently encountered in real-world applications like road network congestion games where individual drivers adhere to personal budg…

2024

Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Games

UAI 2024poster

Last-iterate behaviors of learning algorithms in repeated two-player zero-sum games have been extensively studied due to their wide applications in machine learning and related tasks. Typical algorithms that exhibit the last-iterate convergence property include optimistic and extra-gradient methods.…

Cited by 5SourcePDFScholar
2024

Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem

NeurIPS 2024poster

We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single…

Cited by 3SourcePDFScholar
2024

Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property

AAAI 2024technical

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to…

Cited by 4SourcePDFScholar
2024

The Computational Complexity of Finding Second-Order Stationary Points

ICML 2024poster

Non-convex minimization problems are universally considered hard, and even guaranteeing that a computed solution is locally minimizing is known to be NP-hard. In this general context, our paper focuses on the problem of finding stationary points that satisfy an approximate second-order optimality co…

Cited by 1SourcePDFScholar
2023

Efficiently Computing Nash Equilibria in Adversarial Team Markov Games

ICLR 2023top-5%

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, in light of computational intractability barriers in general-sum games, provable guarantees have been thus far either limited…

Cited by 23SourcePDFScholar
2023

Exponential Lower Bounds for Fictitious Play in Potential Games

NeurIPS 2023poster

Fictitious Play (FP) is a simple and natural dynamic for repeated play with many applications in game theory and multi-agent reinforcement learning. It was introduced by Brown and its convergence properties for two-player zero-sum games was established later by Robinson. Potential games [Monderer an…

Cited by 4SourcePDFScholar
2023

Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach

AAAI 2023technical

Even though data is abundant, it is often subjected to some form of censoring or truncation which inherently creates biases. Removing such biases and performing parameter estimation is a classical challenge in Statistics. In this paper, we focus on the problem of estimating the means of a mixture of…

Cited by 2SourcePDFScholar
2023

On the Convergence of No-Regret Learning Dynamics in Time-Varying Games

NeurIPS 2023poster

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent settings. In this paper, we characterize the convergence of…

Cited by 25SourcePDFScholar
2023

On the Last-iterate Convergence in Time-varying Zero-sum Games: Extra Gradient Succeeds where Optimism Fails

NeurIPS 2023poster

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the aforementioned games include extra-gradient (EG) and optimistic gradi…

Cited by 13SourcePDFScholar
2023

Semi Bandit dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret Guarantees.

ICML 2023oral

In this work, we propose introduce a variant of online stochastic gradient descent and prove it converges to Nash equilibria and simultaneously it has sublinear regret for the class of congestion games in the semi-bandit feedback setting. Our proposed method admits convergence rates depending only p…

2023

Towards convergence to Nash equilibria in two-team zero-sum games

ICLR 2023poster

Contemporary applications of machine learning raise important and overlooked theoretical questions regarding optimization in two-team games. Formally, two-team zero-sum games are defined as multi-player games where players are split into two competing sets of agents, each experiencing a utility iden…

Cited by 7SourcePDFScholar
2023

Zero-sum Polymatrix Markov Games: Equilibrium Collapse and Efficient Computation of Nash Equilibria

NeurIPS 2023poster

The works of (Daskalakis et al., 2009, 2022; Jin et al., 2022; Deng et al., 2023) indicate that computing Nash equilibria in multi-player Markov games is a computationally hard task. This fact raises the question of whether or not computational intractability can be circumvented if one focuses on s…

Cited by 12SourcePDFScholar
2022

Accelerated Multiplicative Weights Update Avoids Saddle Points Almost Always

IJCAI 2022poster

We consider nonconvex optimization problem with constraint that is a product of simplices. A commonly used algorithm in solving this type of problem is the Multiplicative Weights Update (MWU), an algorithm that is widely used in game theory, machine learning and multi agent systems. Despite it has b…

Cited by 5SourcePDFScholar
2022

Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games

ICLR 2022poster

Potential games are arguably one of the most important and widely studied classes of normal form games. They define the archetypal setting of multi-agent coordination in which all agents utilities are perfectly aligned via a common potential function. Can this intuitive framework be transplanted in…

Cited by 160SourcePDFScholar
2022

Independent Natural Policy Gradient always converges in Markov Potential Games

AISTATS 2022poster

Natural policy gradient has emerged as one of the most successful algorithms for computing optimal policies in challenging Reinforcement Learning (RL) tasks, yet, very little was known about its convergence properties until recently. The picture becomes more blurry when it comes to multi-agent RL (M…

Cited by 64SourcePDFScholar
2022

On Last-Iterate Convergence Beyond Zero-Sum Games

ICML 2022spotlight

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning…

Cited by 52SourcePDFScholar
2022

On Scrambling Phenomena for Randomly Initialized Recurrent Networks

NeurIPS 2022accept

Recurrent Neural Networks (RNNs) frequently exhibit complicated dynamics, and their sensitivity to the initialization process often renders them notoriously hard to train. Recent works have shed light on such phenomena analyzing when exploding or vanishing gradients may occur, either of which is det…

2022

Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Games

NeurIPS 2022accept

We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum two-player (bimatrix) game employ optimistic mirror descent (OMD) with smooth regularization, learning rate $\eta = O(\epsilon^2)$ and $T = \Omega(poly(1/\epsilon))$ repetitions, either the dynamics rea…

Cited by 12SourcePDFScholar
2021

Efficient Statistics for Sparse Graphical Models from Truncated Samples

AISTATS 2021poster

In this paper, we study high-dimensional estimation from truncated samples. We focus on two fundamental and classical problems: (i) inference of sparse Gaussian graphical models and (ii) support recovery of sparse linear models. (i) For Gaussian graphical models, suppose d-dimensional samples x are…

Cited by 8SourcePDFScholar
2021

Last iterate convergence in no-regret learning: constrained min-max optimization for convex-concave landscapes

AISTATS 2021poster

In a recent series of papers it has been established that variants of Gradient Descent/Ascent and Mirror Descent exhibit last iterate convergence in convex-concave zero-sum games. Specifically, Daskalakis et al 2018, Liang-Stokes 2019, show last iterate convergence of the so called “Optimistic Gradi…

Cited by 53SourcePDFScholar
2020

Better depth-width trade-offs for neural networks through the lens of dynamical systems

ICML 2020poster

The expressivity of neural networks as a function of their depth, width and type of activation units has been an important question in deep learning theory. Recently, depth separation results for ReLU networks were obtained via a new connection with dynamical systems, using a generalized notion of f…

Cited by 19SourcePDFScholar
2020

Depth-Width Trade-offs for ReLU Networks via Sharkovsky's Theorem

ICLR 2020spotlight

Understanding the representational power of Deep Neural Networks (DNNs) and how their structural properties (e.g., depth, width, type of activation unit) affect the functions they can compute, has been an important yet challenging question in deep learning and approximation theory. In a seminal pape…

Cited by 33SourceScholar
2020

Fast Convergence of Langevin Dynamics on Manifold: Geodesics meet Log-Sobolev

NeurIPS 2020poster

Sampling is a fundamental and arguably very important task with numerous applications in Machine Learning. One approach to sample from a high dimensional distribution $e^{-f}$ for some function $f$ is the Langevin Algorithm (LA). Recently, there has been a lot of progress in showing fast convergence…

Cited by 25SourcePDFScholar
2020

Logistic regression with peer-group effects via inference in higher-order Ising models

AISTATS 2020poster

Spin glass models, such as the Sherrington-Kirkpatrick, Hopfield and Ising models, are all well-studied members of the exponential family of discrete distributions, and have been influential in a number of application domains where they are used to model correlation phenomena on networks. Convention…

Cited by 18SourcePDFScholar
2019

First-order methods almost always avoid saddle points: The case of vanishing step-sizes

NeurIPS 2019poster

In a series of papers [Lee et al 2016], [Panageas and Piliouras 2017], [Lee et al 2019], it was established that some of the most commonly used first order methods almost surely (under random initializations) and with step-size being small enough, avoid strict saddle points, as long as the objective…

Cited by 78SourcePDFScholar
2019

Multiplicative Weights Updates as a distributed constrained optimization algorithm: Convergence to second-order stationary points almost always

ICML 2019oral

Non-concave maximization has been the subject of much recent study in the optimization and machine learning communities, specifically in deep learning. Recent papers ([Ge et al. 2015, Lee et al 2017] and references therein) indicate that first order methods work well and avoid saddles points. Result…

Cited by 20SourcePDFScholar
2018

The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimization

NeurIPS 2018poster

Motivated by applications in Optimization, Game Theory, and the training of Generative Adversarial Networks, the convergence properties of first order methods in min-max problems have received extensive study. It has been recognized that they may cycle, and there is no good understanding of their li…

Cited by 321SourcePDFScholar
2017

Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos

NeurIPS 2017spotlight

The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\g…

Cited by 152SourcePDFScholar