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Gabriele Farina

59 accepted papers

2026

Learning Correlated Reward Models: Statistical Barriers and Opportunities

ICLR 2026poster

Random Utility Models (RUMs) are a classical framework for modeling user preferences and play a key role in reward modeling for Reinforcement Learning from Human Feedback (RLHF). However, a crucial shortcoming of many of these techniques is the Independence of Irrelevant Alternatives (IIA) assumptio…

Cited by 0SourcecodeScholar
2026

Online Learning and Equilibrium Computation with Ranking Feedback

ICLR 2026oral

Online learning in arbitrary and possibly adversarial environments has been extensively studied in sequential decision-making, with a strong connection to equilibrium computation in game theory. Most existing online learning algorithms are based on \emph{numeric} utility feedback from the environmen…

Cited by 0SourceScholar
2026

Reevaluating Policy Gradient Methods for Imperfect-Information Games

ICLR 2026poster

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). I…

Cited by 0SourcecodeScholar
2025

A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence

ICLR 2025poster

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agen…

Cited by 3SourcePDFScholar
2025

Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

NeurIPS 2025poster

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure—such as the classic Colonel Blotto game or congestion games. Achieving…

Cited by 0SourceScholar
2025

Expected Variational Inequalities

ICML 2025oral

*Variational inequalities (VIs)* encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation—w…

Cited by 1SourcePDFScholar
2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2025

On the Universal Near Optimality of Hedge in Combinatorial Settings

NeurIPS 2025spotlight

In this paper, we study the classical Hedge algorithm in combinatorial settings. In each round, the learner selects a vector $\mathbf{x}_t$ from a set $\mathcal{X} \subseteq$ {$0,1$}$^d$, observes a full loss vector $\mathbf{y}_t \in \mathbb{R}^d$, and incurs a loss $\langle \mathbf{x}_t, \mathbf{y}…

Cited by 0SourceScholar
2025

Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games

NeurIPS 2025poster

Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)---spanning games like Poker, Stratego, and Hanabi. At the same time, little is known…

Cited by 0SourceScholar
2025

The Complexity of Correlated Equilibria in Generalized Games

NeurIPS 2025poster

Correlated equilibria —and their generalization $\Phi$-equilibria— are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of equilibrium computation are well-understood in some settings, fundame…

Cited by 0SourceScholar
2024

Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games

NeurIPS 2024poster

Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde O(1/\epsilon)}$ rounds. On the other extreme,…

Cited by 11SourcePDFScholar
2024

Efficient Learning in Polyhedral Games via Best-Response Oracles

AAAI 2024technical

We study online learning and equilibrium computation in games with polyhedral decision sets, a property shared by normal-form games (NFGs) and extensive-form games (EFGs), when the learning agent is restricted to utilizing a best-response oracle. We show how to achieve constant regret in zero-sum ga…

Cited by 3SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2024

Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games

ICLR 2024poster

A recent paper by Farina and Pipis (2023) established the existence of uncoupled no-linear-swap regret dynamics with polynomial-time iterations in extensive-form games. The equilibrium points reached by these dynamics, known as linear correlated equilibria, are currently the tightest known relaxatio…

Cited by 3SourcePDFScholar
2024

On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

NeurIPS 2024poster

First-order methods (FOMs) are arguably the most scalable algorithms for equilibrium computation in large extensive-form games. To operationalize these methods, a distance-generating function, acting as a regularizer for the strategy space, must be chosen. The ratio between the strong convexity mod…

Cited by 1SourcePDFScholar
2024

Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property

AAAI 2024technical

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to…

Cited by 4SourcePDFScholar
2024

Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games

NeurIPS 2024spotlight

It is a well-known fact that correlated equilibria can be computed in polynomial time in a large class of concisely represented games using the celebrated Ellipsoid Against Hope algorithm \citep{Papadimitriou2008:Computing, Jiang2015:Polynomial}. However, the landscape of efficiently computable equi…

Cited by 7SourcePDFScholar
2024

Regularized Conventions: Equilibrium Computation as a Model of Pragmatic Reasoning

NAACL 2024long

We present a game-theoretic model of pragmatics that we call ReCo (for Regularized Conventions). This model formulates pragmatic communication as a game in which players are rewarded for communicating successfully and penalized for deviating from a shared, “default” semantics. As a result, players a…

Cited by 2SourcePDFScholar
2024

The Consensus Game: Language Model Generation via Equilibrium Search

ICLR 2024spotlight

When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of candidate answers). These procedures sometimes yield very different…

Cited by 21SourcePDFScholar
2024

The Update-Equivalence Framework for Decision-Time Planning

ICLR 2024poster

The process of revising (or constructing) a policy at execution time---known as decision-time planning---has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading…

Cited by 5SourcePDFScholar
2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2023

ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret

ICLR 2023poster

Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promis- ing line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only…

2023

Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

ICLR 2023top-5%

No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is ins…

Cited by 55SourcePDFScholar
2023

Meta-Learning in Games

ICLR 2023poster

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions—ranging from routing problems to online advertising auctions—evolve dynamically, thereby leading to many similar games to be solved. To a…

Cited by 22SourcePDFScholar
2023

Near-Optimal $\Phi$-Regret Learning in Extensive-Form Games

ICML 2023poster

In this paper, we establish efficient and uncoupled learning dynamics so that, when employed by all players in multiplayer perfect-recall imperfect-information extensive-form games, the trigger regret of each player grows as $O(\log T)$ after $T$ repetitions of play. This improves exponentially over…

Cited by 15SourcePDFScholar
2023

On the Convergence of No-Regret Learning Dynamics in Time-Varying Games

NeurIPS 2023poster

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent settings. In this paper, we characterize the convergence of…

Cited by 25SourcePDFScholar
2023

Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games

NeurIPS 2023poster

No-regret learners seek to minimize the difference between the loss they cumulated through the actions they played, and the loss they would have cumulated in hindsight had they consistently modified their behavior according to some strategy transformation function. The size of the set of transformat…

Cited by 16SourcePDFScholar
2023

Regret Matching+: (In)Stability and Fast Convergence in Games

NeurIPS 2023spotlight

Regret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror…

Cited by 13SourcePDFScholar
2023

Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization

ICML 2023poster

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the *sequence-form polytope*. Online convex optimization tools operating on this polytope are the…

Cited by 20SourcePDFScholar
2023

Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning

NeurIPS 2023poster

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same rewa…

Cited by 14SourcePDFScholar
2022

Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games

AAAI 2022technical

The practical scalability of many optimization algorithms for large extensive-form games is often limited by the games' huge payoff matrices. To ameliorate the issue, Zhang and Sandholm recently proposed a sparsification technique that factorizes the payoff matrix A into a sparser object A = Â + UVᵀ…

Cited by 4SourcePDFScholar
2022

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

ICML 2022spotlight

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg las…

Cited by 40SourcePDFScholar
2022

Modeling Strong and Human-Like Gameplay with KL-Regularized Search

ICML 2022spotlight

We consider the task of accurately modeling strong human policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans (e.g., by sometimes committing blunders), while sel…

2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

On Last-Iterate Convergence Beyond Zero-Sum Games

ICML 2022spotlight

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning…

Cited by 52SourcePDFScholar
2022

Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Games

NeurIPS 2022accept

We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum two-player (bimatrix) game employ optimistic mirror descent (OMD) with smooth regularization, learning rate $\eta = O(\epsilon^2)$ and $T = \Omega(poly(1/\epsilon))$ repetitions, either the dynamics rea…

Cited by 12SourcePDFScholar
2022

Subgame Solving in Adversarial Team Games

NeurIPS 2022accept

In adversarial team games, a team of players sequentially faces a team of adversaries. These games are the simplest setting with multiple players where cooperation and competition coexist, and it is known that the information asymmetry among the team members makes equilibrium approximation computati…

Cited by 13SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar
2021

Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games

AAAI 2021technical

Tree-form sequential decision making (TFSDM) extends classical one-shot decision making by modeling tree-form interactions between an agent and a potentially adversarial environment. It captures the online decision-making problems that each player faces in an extensive-form game, as well as Markov d…

Cited by 31SourcePDFScholar
2021

Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity Results

ICML 2021spotlight

We focus on the problem of finding an optimal strategy for a team of players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate before the game. In this setting, it is known that the best the tea…

Cited by 33SourcePDFScholar
2021

Decentralized No-regret Learning Algorithms for Extensive-form Correlated Equilibria (Extended Abstract)

IJCAI 2021poster

The existence of uncoupled no-regret learning dynamics converging to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repea…

Cited by 0SourcePDFScholar
2021

Equilibrium Refinement for the Age of Machines: The One-Sided Quasi-Perfect Equilibrium

NeurIPS 2021poster

In two-player zero-sum extensive-form games, Nash equilibrium prescribes optimal strategies against perfectly rational opponents. However, it does not guarantee rational play in parts of the game tree that can only be reached by the players making mistakes. This can be problematic when operationaliz…

Cited by 4SourcePDFScholar
2021

Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent

AAAI 2021technical

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to achieve better performance based on the accuracy of that es…

Cited by 84SourcePDFScholar
2021

Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games

AAAI 2021technical

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing…

Cited by 30SourcePDFScholar
2020

No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium

NeurIPS 2020oral

The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repe…

Cited by 72SourcePDFScholar
2020

Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond

NeurIPS 2020poster

Unlike normal-form games, where correlated equilibria have been studied for more than 45 years, extensive-form correlation is still generally not well understood. Part of the reason for this gap is that the sequential nature of extensive-form games allows for a richness of behaviors and incentives t…

Cited by 22SourcePDFScholar
2019

Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks

NeurIPS 2019poster

While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting, the strategic behavior of players is complemented by an extern…

2019

Efficient Regret Minimization Algorithm for Extensive-Form Correlated Equilibrium

NeurIPS 2019spotlight

Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players' sequential strategy spaces to construct a regret minimizer…

Cited by 24SourcePDFScholar
2019

Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions

NeurIPS 2019poster

We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated…

Cited by 59SourcePDFScholar
2019

Stable-Predictive Optimistic Counterfactual Regret Minimization

ICML 2019oral

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order met…

2018

Ex ante coordination and collusion in zero-sum multi-player extensive-form games

NeurIPS 2018poster

Recent milestones in equilibrium computation, such as the success of Libratus, show that it is possible to compute strong solutions to two-player zero-sum games in theory and practice. This is not the case for games with more than two players, which remain one of the main open challenges in computat…

Cited by 65SourcePDFScholar
2018

Practical exact algorithm for trembling-hand equilibrium refinements in games

NeurIPS 2018poster

Nash equilibrium strategies have the known weakness that they do not prescribe rational play in situations that are reached with zero probability according to the strategies themselves, for example, if players have made mistakes. Trembling-hand refinements---such as extensive-form perfect equilibria…

Cited by 16SourcePDFScholar
2018

Solving Large Sequential Games with the Excessive Gap Technique

NeurIPS 2018spotlight

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regr…

Cited by 50SourcePDFScholar
2017

Regret Minimization in Behaviorally-Constrained Zero-Sum Games

ICML 2017poster

No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the…

Cited by 36SourcePDFScholar