← Search

Samuel Sokota

18 accepted papers

2026

Reevaluating Policy Gradient Methods for Imperfect-Information Games

ICLR 2026poster

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). I…

Cited by 0SourcecodeScholar
2024

Computing Low-Entropy Couplings for Large-Support Distributions

UAI 2024poster

Minimum-entropy coupling (MEC)—the process of finding a joint distribution with minimum entropy for given marginals—has applications in areas such as causality and steganography. However, existing algorithms are either computationally intractable for large-support distributions or limited to specifi…

2024

The Update-Equivalence Framework for Decision-Time Planning

ICLR 2024poster

The process of revising (or constructing) a policy at execution time---known as decision-time planning---has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading…

Cited by 5SourcePDFScholar
2023

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

ICLR 2023poster

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an equilibrium solver and as an approach to reinforcement lear…

2023

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

ICML 2023poster

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortuna…

Cited by 8SourcePDFScholar
2023

Adversarial Diversity in Hanabi

ICLR 2023top-25%

Many Dec-POMDPs admit a qualitatively diverse set of ''reasonable'' joint policies, where reasonableness is indicated by symmetry equivariance, non-sabotaging behaviour and the graceful degradation of performance when paired with ad-hoc partners. Some of the work in diversity literature is concerned…

Cited by 19SourcePDFScholar
2023

Cheap Talk Discovery and Utilization in Multi-Agent Reinforcement Learning

ICLR 2023poster

By enabling agents to communicate, recent cooperative multi-agent reinforcement learning (MARL) methods have demonstrated better task performance and more coordinated behavior. Most existing approaches facilitate inter-agent communication by allowing agents to send messages to each other through fre…

Cited by 7SourcePDFScholar
2023

Learning Intuitive Policies Using Action Features

ICML 2023poster

An unaddressed challenge in multi-agent coordination is to enable AI agents to exploit the semantic relationships between the features of actions and the features of observations. Humans take advantage of these relationships in highly intuitive ways. For instance, in the absence of a shared language…

Cited by 1SourcePDFScholar
2023

Neural Functional Transformers

NeurIPS 2023poster

The recent success of neural networks as implicit representation of data has driven growing interest in neural functionals: models that can process other neural networks as input by operating directly over their weight spaces. Nevertheless, constructing expressive and efficient neural functional arc…

2023

Perfectly Secure Steganography Using Minimum Entropy Coupling

ICLR 2023poster

Steganography is the practice of encoding secret information into innocuous content in such a manner that an adversarial third party would not realize that there is hidden meaning. While this problem has classically been studied in security literature, recent advances in generative models have led t…

2023

Permutation Equivariant Neural Functionals

NeurIPS 2023poster

This work studies the design of neural networks that can process the weights or gradients of other neural networks, which we refer to as *neural functional networks* (NFNs). Despite a wide range of potential applications, including learned optimization, processing implicit neural representations, ne…

2022

A Fine-Tuning Approach to Belief State Modeling

ICLR 2022poster

We investigate the challenge of modeling the belief state of a partially observable Markov system, given sample-access to its dynamics model. This problem setting is often approached using parametric sequential generative modeling methods. However, these methods do not leverage any additional comput…

Cited by 13SourcePDFScholar
2022

Communicating via Markov Decision Processes

ICML 2022spotlight

We consider the problem of communicating exogenous information by means of Markov decision process trajectories. This setting, which we call a Markov coding game (MCG), generalizes both source coding and a large class of referential games. MCGs also isolate a problem that is important in decentraliz…

2022

Self-Explaining Deviations for Coordination

NeurIPS 2022accept

Fully cooperative, partially observable multi-agent problems are ubiquitous in the real world. In this paper, we focus on a specific subclass of coordination problems in which humans are able to discover self-explaining deviations (SEDs). SEDs are actions that deviate from the common understanding o…

Cited by 1SourcePDFScholar
2021

Monte Carlo Tree Search With Iteratively Refining State Abstractions

NeurIPS 2021poster

Decision-time planning is the process of constructing a transient, local policy with the intent of using it to make the immediate decision. Monte Carlo tree search (MCTS), which has been leveraged to great success in Go, chess, shogi, Hex, Atari, and other settings, is perhaps the most celebrated de…

Cited by 12SourcePDFScholar
2021

Solving Common-Payoff Games with Approximate Policy Iteration

AAAI 2021technical

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult---computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless…

2020

Selective Dyna-Style Planning Under Limited Model Capacity

ICML 2020poster

In model-based reinforcement learning, planning with an imperfect model of the environment has the potential to harm learning progress. But even when a model is imperfect, it may still contain information that is useful for planning. In this paper, we investigate the idea of using an imperfect model…

Cited by 43SourcePDFScholar