← Search

Martino Bernasconi

17 accepted papers

2026

Nearly-Optimal Bandit Learning in Stackelberg Games with Side Information

ICLR 2026poster

We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the follower best-responds. We provide learning algorithms for the l…

Cited by 0SourceScholar
2026

Optimal Rates for Feasible Payoff Set Estimation in Games

ICML 2026spotlight

We study a setting in which two players play a (possibly approximate) Nash equilibrium of a bimatrix game, while a learner observes only their actions and has no knowledge of the equilibrium or the underlying game. A natural question is whether the learner can rationalize the observed behavior by in…

Cited by 0SourceScholar
2025

Feature-Based Online Bilateral Trade

ICLR 2025poster

Bilateral trade models the problem of facilitating trades between a seller and a buyer having private valuations for the item being sold. In the online version of the problem, the learner faces a new seller and buyer at each time step, and has to post a price for each of the two parties without any…

Cited by 2SourcePDFScholar
2025

No-Regret is not enough! Bandits with General Constraints through Adaptive Regret Minimization

ICML 2025poster

In the bandits with knapsacks framework (BwK) the learner has $m$ resource-consumption (i.e., packing) constraints. We focus on the generalization of BwK in which the learner has a set of general long-term constraints. The goal of the learner is to maximize their cumulative reward, while at the same…

Cited by 7SourcePDFScholar
2025

Online Learning in the Random-Order Model

ICML 2025poster

In the random-order model for online learning, the sequence of losses is chosen upfront by an adversary and presented to the learner after a random permutation. Any random-order input is *asymptotically* equivalent to a stochastic i.i.d.~one, but, for finite times, it may exhibit significant *non-st…

Cited by 0SourcePDFScholar
2025

The Complexity of Correlated Equilibria in Generalized Games

NeurIPS 2025poster

Correlated equilibria —and their generalization $\Phi$-equilibria— are a fundamental object of study in game theory, offering a more tractable alternative to Nash equilibria in multi-player settings. While computational aspects of equilibrium computation are well-understood in some settings, fundame…

Cited by 0SourceScholar
2024

Bandits with Replenishable Knapsacks: the Best of both Worlds

ICLR 2024poster

The bandits with knapsacks (BwK) framework models online decision-making problems in which an agent makes a sequence of decisions subject to resource consumption constraints. The traditional model assumes that each action consumes a non-negative amount of resources and the process ends when the init…

Cited by 12SourcePDFScholar
2024

Beyond Primal-Dual Methods in Bandits with Stochastic and Adversarial Constraints

NeurIPS 2024poster

We address a generalization of the bandit with knapsacks problem, where a learner aims to maximize rewards while satisfying an arbitrary set of long-term constraints. Our goal is to design best-of-both-worlds algorithms that perform optimally under both stochastic and adversarial constraints. Previo…

Cited by 2SourcePDFScholar
2024

Learning Extensive-Form Perfect Equilibria in Two-Player Zero-Sum Sequential Games

AISTATS 2024poster

Designing efficient algorithms for computing refinements of the Nash equilibrium (NE) in two-player zero-sum sequential games is of paramount importance, since the NE may prescribe sub-optimal actions off the equilibrium path. The extensive-form perfect equilibrium (EFPE) amends such a weakness by a…

Cited by 2SourcePDFScholar
2023

Constrained Phi-Equilibria

ICML 2023poster

The computational study of equilibria involving constraints on players' strategies has been largely neglected. However, in real-world applications, players are usually subject to constraints ruling out the feasibility of some of their strategies, such as, e.g., safety requirements and budget caps. C…

Cited by 11SourcePDFScholar
2023

Optimal Rates and Efficient Algorithms for Online Bayesian Persuasion

ICML 2023poster

Bayesian persuasion studies how an informed sender should influence beliefs of rational receivers that take decisions through Bayesian updating of a common prior. We focus on the online Bayesian persuasion framework, in which the sender repeatedly faces one or more receivers with unknown and adversa…

Cited by 25SourcePDFScholar
2023

Persuading Farsighted Receivers in MDPs: the Power of Honesty

NeurIPS 2023poster

Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's…

Cited by 9SourcePDFScholar
2022

Safe Learning in Tree-Form Sequential Decision Making: Handling Hard and Soft Constraints

ICML 2022spotlight

We study decision making problems in which an agent sequentially interacts with a stochastic environment defined by means of a tree structure. The agent repeatedly faces the environment over time, and, after each round, it perceives a utility and a cost, which are both stochastic. The goal of the ag…

Cited by 20SourcePDFScholar
2022

Sequential Information Design: Learning to Persuade in the Dark

NeurIPS 2022accept

We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events…

Cited by 32SourcePDFScholar
2021

Exploiting Opponents Under Utility Constraints in Sequential Games

NeurIPS 2021poster

Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker. Surprisingly, the multi-agent learning techniques that allowed to reach these achievements do not take into account the actual behavior of the hum…

Cited by 17SourcePDFScholar